2019-01-24 03:17:55 +00:00
|
|
|
// Copyright 2019 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
#include <atomic>
|
|
|
|
#include <condition_variable>
|
|
|
|
#include <memory>
|
|
|
|
#include <mutex>
|
|
|
|
#include <optional>
|
|
|
|
#include <thread>
|
|
|
|
#include <variant>
|
|
|
|
|
|
|
|
namespace Tegra {
|
|
|
|
struct FramebufferConfig;
|
|
|
|
class DmaPusher;
|
|
|
|
} // namespace Tegra
|
|
|
|
|
|
|
|
namespace VideoCore {
|
|
|
|
class RendererBase;
|
|
|
|
} // namespace VideoCore
|
|
|
|
|
|
|
|
namespace VideoCommon::GPUThread {
|
|
|
|
|
|
|
|
/// Command to signal to the GPU thread that a command list is ready for processing
|
|
|
|
struct SubmitListCommand final {
|
|
|
|
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
|
|
|
|
|
|
|
|
Tegra::CommandList entries;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Command to signal to the GPU thread that a swap buffers is pending
|
|
|
|
struct SwapBuffersCommand final {
|
|
|
|
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
|
|
|
|
: framebuffer{std::move(framebuffer)} {}
|
|
|
|
|
|
|
|
std::optional<const Tegra::FramebufferConfig> framebuffer;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Command to signal to the GPU thread to flush a region
|
|
|
|
struct FlushRegionCommand final {
|
|
|
|
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
|
|
|
|
|
|
|
const VAddr addr;
|
|
|
|
const u64 size;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Command to signal to the GPU thread to invalidate a region
|
|
|
|
struct InvalidateRegionCommand final {
|
|
|
|
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
|
|
|
|
|
|
|
const VAddr addr;
|
|
|
|
const u64 size;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Command to signal to the GPU thread to flush and invalidate a region
|
|
|
|
struct FlushAndInvalidateRegionCommand final {
|
|
|
|
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
|
|
|
|
: addr{addr}, size{size} {}
|
|
|
|
|
|
|
|
const VAddr addr;
|
|
|
|
const u64 size;
|
|
|
|
};
|
|
|
|
|
|
|
|
using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
|
|
|
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
|
|
|
|
|
|
|
|
/// Struct used to synchronize the GPU thread
|
|
|
|
struct SynchState final {
|
|
|
|
std::atomic<bool> is_running{true};
|
2019-02-09 16:37:11 +00:00
|
|
|
std::atomic<bool> is_idle{true};
|
2019-01-24 03:17:55 +00:00
|
|
|
std::condition_variable signal_condition;
|
|
|
|
std::mutex signal_mutex;
|
|
|
|
std::condition_variable idle_condition;
|
|
|
|
std::mutex idle_mutex;
|
|
|
|
|
|
|
|
// We use two queues for sending commands to the GPU thread, one for writing (push_queue) to and
|
|
|
|
// one for reading from (pop_queue). These are swapped whenever the current pop_queue becomes
|
|
|
|
// empty. This allows for efficient thread-safe access, as it does not require any copies.
|
|
|
|
|
|
|
|
using CommandQueue = std::queue<CommandData>;
|
|
|
|
std::array<CommandQueue, 2> command_queues;
|
|
|
|
CommandQueue* push_queue{&command_queues[0]};
|
|
|
|
CommandQueue* pop_queue{&command_queues[1]};
|
|
|
|
|
2019-02-09 16:37:11 +00:00
|
|
|
void UpdateIdleState() {
|
|
|
|
std::lock_guard<std::mutex> lock{idle_mutex};
|
|
|
|
is_idle = command_queues[0].empty() && command_queues[1].empty();
|
2019-01-24 03:17:55 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Class used to manage the GPU thread
|
|
|
|
class ThreadManager final {
|
|
|
|
public:
|
|
|
|
explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
|
|
|
|
~ThreadManager();
|
|
|
|
|
|
|
|
/// Push GPU command entries to be processed
|
|
|
|
void SubmitList(Tegra::CommandList&& entries);
|
|
|
|
|
|
|
|
/// Swap buffers (render frame)
|
|
|
|
void SwapBuffers(
|
|
|
|
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
|
|
|
|
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
|
|
|
void FlushRegion(VAddr addr, u64 size);
|
|
|
|
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
|
|
|
void InvalidateRegion(VAddr addr, u64 size);
|
|
|
|
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
|
|
|
void FlushAndInvalidateRegion(VAddr addr, u64 size);
|
|
|
|
|
|
|
|
private:
|
|
|
|
/// Pushes a command to be executed by the GPU thread
|
|
|
|
void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu);
|
|
|
|
|
|
|
|
/// Returns true if this is called by the GPU thread
|
|
|
|
bool IsGpuThread() const {
|
|
|
|
return std::this_thread::get_id() == thread_id;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
SynchState state;
|
|
|
|
VideoCore::RendererBase& renderer;
|
|
|
|
Tegra::DmaPusher& dma_pusher;
|
2019-03-07 21:05:46 +00:00
|
|
|
std::thread thread;
|
|
|
|
std::thread::id thread_id;
|
2019-01-24 03:17:55 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace VideoCommon::GPUThread
|