2021-04-02 17:27:30 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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2021-04-02 23:48:39 +00:00
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void EmitMemoryBarrierImpl(EmitContext& ctx, spv::Scope scope) {
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2021-04-02 17:27:30 +00:00
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const auto semantics =
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spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
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spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
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spv::MemorySemanticsMask::ImageMemory;
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ctx.OpMemoryBarrier(ctx.Constant(ctx.U32[1], static_cast<u32>(scope)),
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ctx.Constant(ctx.U32[1], static_cast<u32>(semantics)));
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}
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2021-04-02 23:48:39 +00:00
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} // Anonymous namespace
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void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx) {
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EmitMemoryBarrierImpl(ctx, spv::Scope::Workgroup);
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}
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void EmitMemoryBarrierDeviceLevel(EmitContext& ctx) {
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EmitMemoryBarrierImpl(ctx, spv::Scope::Device);
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}
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx) {
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EmitMemoryBarrierImpl(ctx, spv::Scope::CrossDevice);
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}
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2021-04-02 17:27:30 +00:00
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} // namespace Shader::Backend::SPIRV
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