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https://git.suyu.dev/suyu/suyu
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84 lines
3.6 KiB
C++
84 lines
3.6 KiB
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "audio_core/common.h"
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#include "audio_core/voice_context.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Core::Memory {
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class Memory;
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}
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namespace AudioCore {
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class MixContext;
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class SplitterContext;
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class ServerSplitterDestinationData;
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class ServerMixInfo;
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using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
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class CommandGenerator {
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public:
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explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
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VoiceContext& voice_context, MixContext& mix_context,
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SplitterContext& splitter_context, Core::Memory::Memory& memory);
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~CommandGenerator();
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void ClearMixBuffers();
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void GenerateVoiceCommands();
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void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
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void GenerateSubMixCommands();
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void GenerateFinalMixCommands();
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void PreCommand();
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void PostCommand();
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s32* GetChannelMixBuffer(s32 channel);
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const s32* GetChannelMixBuffer(s32 channel) const;
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s32* GetMixBuffer(std::size_t index);
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const s32* GetMixBuffer(std::size_t index) const;
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std::size_t GetMixChannelBufferOffset(s32 channel) const;
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private:
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void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
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void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
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s32 mix_buffer_count, s32 channel);
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void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
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s32 node_id);
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void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
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const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
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s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
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s32 node_id);
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void GenerateSubMixCommand(ServerMixInfo& mix_info);
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void GenerateMixCommands(ServerMixInfo& mix_info);
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void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
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s32 node_id);
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void GenerateFinalMixCommand();
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void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
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std::array<s64, 2>& state, std::size_t input_offset,
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std::size_t output_offset, s32 sample_count, s32 node_id);
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void GenerateDepopPrepareCommand(VoiceState& dsp_state);
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ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
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// DSP Code
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s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
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s32 channel, std::size_t mix_offset);
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s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
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s32 channel, std::size_t mix_offset);
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void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output, VoiceState& dsp_state,
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s32 channel, s32 target_sample_rate, s32 sample_count, s32 node_id);
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void Resample(s32* output, s32* input, s32 pitch, s32& fraction, s32 sample_count);
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AudioCommon::AudioRendererParameter& worker_params;
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VoiceContext& voice_context;
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MixContext& mix_context;
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SplitterContext& splitter_context;
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Core::Memory::Memory& memory;
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std::vector<s32> mix_buffer{};
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std::vector<s32> sample_buffer{};
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bool dumping_frame{false};
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};
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} // namespace AudioCore
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