suyu/src/shader_recompiler/backend/spirv/emit_spirv.cpp

176 lines
6.9 KiB
C++
Raw Normal View History

2021-02-08 05:54:35 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <numeric>
#include <type_traits>
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Backend::SPIRV {
EmitContext::EmitContext(IR::Program& program) {
AddCapability(spv::Capability::Shader);
AddCapability(spv::Capability::Float16);
AddCapability(spv::Capability::Float64);
void_id = TypeVoid();
u1 = Name(TypeBool(), "u1");
f32.Define(*this, TypeFloat(32), "f32");
u32.Define(*this, TypeInt(32, false), "u32");
f16.Define(*this, TypeFloat(16), "f16");
f64.Define(*this, TypeFloat(64), "f64");
for (const IR::Function& function : program.functions) {
for (IR::Block* const block : function.blocks) {
block_label_map.emplace_back(block, OpLabel());
}
}
std::ranges::sort(block_label_map, {}, &std::pair<IR::Block*, Id>::first);
}
EmitContext::~EmitContext() = default;
EmitSPIRV::EmitSPIRV(IR::Program& program) {
EmitContext ctx{program};
const Id void_function{ctx.TypeFunction(ctx.void_id)};
// FIXME: Forward declare functions (needs sirit support)
Id func{};
for (IR::Function& function : program.functions) {
func = ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function);
for (IR::Block* const block : function.blocks) {
ctx.AddLabel(ctx.BlockLabel(block));
for (IR::Inst& inst : block->Instructions()) {
EmitInst(ctx, &inst);
}
}
ctx.OpFunctionEnd();
}
ctx.AddEntryPoint(spv::ExecutionModel::GLCompute, func, "main");
std::vector<u32> result{ctx.Assemble()};
std::FILE* file{std::fopen("shader.spv", "wb")};
std::fwrite(result.data(), sizeof(u32), result.size(), file);
std::fclose(file);
std::system("spirv-dis shader.spv");
std::system("spirv-val shader.spv");
}
template <auto method>
static void Invoke(EmitSPIRV& emit, EmitContext& ctx, IR::Inst* inst) {
using M = decltype(method);
using std::is_invocable_r_v;
if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&>) {
ctx.Define(inst, (emit.*method)(ctx));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id>) {
ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0))));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, Id>) {
ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1))));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, Id, Id>) {
ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)),
ctx.Def(inst->Arg(2))));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, IR::Inst*, Id, Id>) {
ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1))));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, IR::Inst*, Id, Id, Id>) {
ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)),
ctx.Def(inst->Arg(2))));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, u32>) {
ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), inst->Arg(1).U32()));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, const IR::Value&>) {
ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0)));
} else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, const IR::Value&,
const IR::Value&>) {
ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0), inst->Arg(1)));
} else if constexpr (is_invocable_r_v<void, M, EmitSPIRV&, EmitContext&, IR::Inst*>) {
(emit.*method)(ctx, inst);
} else if constexpr (is_invocable_r_v<void, M, EmitSPIRV&, EmitContext&>) {
(emit.*method)(ctx);
} else {
static_assert(false, "Bad format");
}
}
void EmitSPIRV::EmitInst(EmitContext& ctx, IR::Inst* inst) {
switch (inst->Opcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&EmitSPIRV::Emit##name>(*this, ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->Opcode());
}
static Id TypeId(const EmitContext& ctx, IR::Type type) {
switch (type) {
case IR::Type::U1:
return ctx.u1;
default:
throw NotImplementedException("Phi node type {}", type);
}
}
Id EmitSPIRV::EmitPhi(EmitContext& ctx, IR::Inst* inst) {
const size_t num_args{inst->NumArgs()};
boost::container::small_vector<Id, 64> operands;
operands.reserve(num_args * 2);
for (size_t index = 0; index < num_args; ++index) {
IR::Block* const phi_block{inst->PhiBlock(index)};
operands.push_back(ctx.Def(inst->Arg(index)));
operands.push_back(ctx.BlockLabel(phi_block));
}
const Id result_type{TypeId(ctx, inst->Arg(0).Type())};
return ctx.OpPhi(result_type, std::span(operands.data(), operands.size()));
2021-02-08 05:54:35 +00:00
}
void EmitSPIRV::EmitVoid(EmitContext&) {}
void EmitSPIRV::EmitIdentity(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
// FIXME: Move to its own file
void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
}
void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
ctx.BlockLabel(inst->Arg(2).Label()));
}
void EmitSPIRV::EmitLoopMerge(EmitContext& ctx, IR::Inst* inst) {
ctx.OpLoopMerge(ctx.BlockLabel(inst->Arg(0).Label()), ctx.BlockLabel(inst->Arg(1).Label()),
spv::LoopControlMask::MaskNone);
}
void EmitSPIRV::EmitSelectionMerge(EmitContext& ctx, IR::Inst* inst) {
ctx.OpSelectionMerge(ctx.BlockLabel(inst->Arg(0).Label()), spv::SelectionControlMask::MaskNone);
}
void EmitSPIRV::EmitReturn(EmitContext& ctx) {
ctx.OpReturn();
}
2021-02-08 05:54:35 +00:00
void EmitSPIRV::EmitGetZeroFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSPIRV::EmitGetSignFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSPIRV::EmitGetCarryFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSPIRV::EmitGetOverflowFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
} // namespace Shader::Backend::SPIRV