suyu/src/yuzu/configuration/configure_dialog.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QHash>
#include <QListWidgetItem>
#include <QSignalBlocker>
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#include "core/settings.h"
#include "ui_configure.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/hotkeys.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
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ui->setupUi(this);
ui->hotkeysTab->Populate(registry);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
SetConfiguration();
PopulateSelectionList();
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
adjustSize();
ui->selectorList->setCurrentRow(0);
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}
ConfigureDialog::~ConfigureDialog() = default;
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void ConfigureDialog::SetConfiguration() {}
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void ConfigureDialog::ApplyConfiguration() {
ui->generalTab->ApplyConfiguration();
ui->gameListTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->profileManagerTab->ApplyConfiguration();
ui->filesystemTab->applyConfiguration();
ui->inputTab->ApplyConfiguration();
ui->hotkeysTab->ApplyConfiguration(registry);
ui->graphicsTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
ui->serviceTab->ApplyConfiguration();
Settings::Apply();
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Settings::LogSettings();
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}
void ConfigureDialog::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureDialog::RetranslateUI() {
const int old_row = ui->selectorList->currentRow();
const int old_index = ui->tabWidget->currentIndex();
ui->retranslateUi(this);
PopulateSelectionList();
ui->selectorList->setCurrentRow(old_row);
UpdateVisibleTabs();
ui->tabWidget->setCurrentIndex(old_index);
}
Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->gameListTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("Graphics"), {ui->graphicsTab}},
{tr("Audio"), {ui->audioTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
};
[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
ui->selectorList->clear();
for (const auto& entry : items) {
auto* const item = new QListWidgetItem(entry.first);
item->setData(Qt::UserRole, QVariant::fromValue(entry.second));
ui->selectorList->addItem(item);
}
}
void ConfigureDialog::UpdateVisibleTabs() {
const auto items = ui->selectorList->selectedItems();
if (items.isEmpty()) {
return;
}
const std::map<QWidget*, QString> widgets = {
{ui->generalTab, tr("General")},
{ui->systemTab, tr("System")},
{ui->profileManagerTab, tr("Profiles")},
{ui->inputTab, tr("Input")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->graphicsTab, tr("Graphics")},
{ui->audioTab, tr("Audio")},
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},
{ui->gameListTab, tr("Game List")},
{ui->filesystemTab, tr("Filesystem")},
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{ui->serviceTab, tr("Services")},
};
[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
ui->tabWidget->clear();
const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
for (const auto tab : tabs) {
ui->tabWidget->addTab(tab, widgets.at(tab));
}
}