suyu/src/core/hle/service/sockets/bsd.h

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string_view>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sockets/sockets.h"
namespace Core {
class System;
}
namespace Network {
class Socket;
}
namespace Service::Sockets {
class BSD final : public ServiceFramework<BSD> {
public:
explicit BSD(Core::System& system_, const char* name);
hle/service: Default constructors and destructors in the cpp file where applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
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~BSD() override;
private:
/// Maximum number of file descriptors
static constexpr size_t MAX_FD = 128;
struct FileDescriptor {
std::unique_ptr<Network::Socket> socket;
s32 flags = 0;
bool is_connection_based = false;
};
struct PollWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 nfds;
s32 timeout;
std::vector<u8> read_buffer;
std::vector<u8> write_buffer;
s32 ret{};
Errno bsd_errno{};
};
struct AcceptWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
std::vector<u8> write_buffer;
s32 ret{};
Errno bsd_errno{};
};
struct ConnectWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
std::vector<u8> addr;
Errno bsd_errno{};
};
struct RecvWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
u32 flags;
std::vector<u8> message;
s32 ret{};
Errno bsd_errno{};
};
struct RecvFromWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
u32 flags;
std::vector<u8> message;
std::vector<u8> addr;
s32 ret{};
Errno bsd_errno{};
};
struct SendWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
u32 flags;
std::vector<u8> message;
s32 ret{};
Errno bsd_errno{};
};
struct SendToWork {
void Execute(BSD* bsd);
void Response(Kernel::HLERequestContext& ctx);
s32 fd;
u32 flags;
std::vector<u8> message;
std::vector<u8> addr;
s32 ret{};
Errno bsd_errno{};
};
void RegisterClient(Kernel::HLERequestContext& ctx);
void StartMonitoring(Kernel::HLERequestContext& ctx);
void Socket(Kernel::HLERequestContext& ctx);
void Select(Kernel::HLERequestContext& ctx);
void Poll(Kernel::HLERequestContext& ctx);
void Accept(Kernel::HLERequestContext& ctx);
void Bind(Kernel::HLERequestContext& ctx);
void Connect(Kernel::HLERequestContext& ctx);
void GetPeerName(Kernel::HLERequestContext& ctx);
void GetSockName(Kernel::HLERequestContext& ctx);
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void GetSockOpt(Kernel::HLERequestContext& ctx);
void Listen(Kernel::HLERequestContext& ctx);
void Fcntl(Kernel::HLERequestContext& ctx);
void SetSockOpt(Kernel::HLERequestContext& ctx);
void Shutdown(Kernel::HLERequestContext& ctx);
void Recv(Kernel::HLERequestContext& ctx);
void RecvFrom(Kernel::HLERequestContext& ctx);
void Send(Kernel::HLERequestContext& ctx);
void SendTo(Kernel::HLERequestContext& ctx);
void Write(Kernel::HLERequestContext& ctx);
void Close(Kernel::HLERequestContext& ctx);
template <typename Work>
void ExecuteWork(Kernel::HLERequestContext& ctx, Work work);
std::pair<s32, Errno> SocketImpl(Domain domain, Type type, Protocol protocol);
std::pair<s32, Errno> PollImpl(std::vector<u8>& write_buffer, std::vector<u8> read_buffer,
s32 nfds, s32 timeout);
std::pair<s32, Errno> AcceptImpl(s32 fd, std::vector<u8>& write_buffer);
Errno BindImpl(s32 fd, const std::vector<u8>& addr);
Errno ConnectImpl(s32 fd, const std::vector<u8>& addr);
Errno GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer);
Errno GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer);
Errno ListenImpl(s32 fd, s32 backlog);
std::pair<s32, Errno> FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg);
Errno SetSockOptImpl(s32 fd, u32 level, OptName optname, size_t optlen, const void* optval);
Errno ShutdownImpl(s32 fd, s32 how);
std::pair<s32, Errno> RecvImpl(s32 fd, u32 flags, std::vector<u8>& message);
std::pair<s32, Errno> RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::vector<u8>& addr);
std::pair<s32, Errno> SendImpl(s32 fd, u32 flags, const std::vector<u8>& message);
std::pair<s32, Errno> SendToImpl(s32 fd, u32 flags, const std::vector<u8>& message,
const std::vector<u8>& addr);
Errno CloseImpl(s32 fd);
s32 FindFreeFileDescriptorHandle() noexcept;
bool IsFileDescriptorValid(s32 fd) const noexcept;
void BuildErrnoResponse(Kernel::HLERequestContext& ctx, Errno bsd_errno) const noexcept;
std::array<std::optional<FileDescriptor>, MAX_FD> file_descriptors;
};
class BSDCFG final : public ServiceFramework<BSDCFG> {
public:
explicit BSDCFG(Core::System& system_);
hle/service: Default constructors and destructors in the cpp file where applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-11 01:20:52 +00:00
~BSDCFG() override;
};
} // namespace Service::Sockets