suyu/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
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namespace {
void ConvertDepthMode(EmitContext& ctx) {
const Id type{ctx.F32[1]};
const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
ctx.OpStore(ctx.output_position, vector);
}
void SetFixedPipelinePointSize(EmitContext& ctx) {
if (ctx.profile.fixed_state_point_size) {
const float point_size{*ctx.profile.fixed_state_point_size};
ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
}
}
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} // Anonymous namespace
void EmitPrologue(EmitContext& ctx) {
if (ctx.stage == Stage::VertexB) {
const Id zero{ctx.Constant(ctx.F32[1], 0.0f)};
const Id one{ctx.Constant(ctx.F32[1], 1.0f)};
const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)};
ctx.OpStore(ctx.output_position, default_vector);
for (const Id generic_id : ctx.output_generics) {
if (Sirit::ValidId(generic_id)) {
ctx.OpStore(generic_id, default_vector);
}
}
}
if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
SetFixedPipelinePointSize(ctx);
}
}
void EmitEpilogue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
ConvertDepthMode(ctx);
}
}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
if (ctx.profile.convert_depth_mode) {
ConvertDepthMode(ctx);
}
if (stream.IsImmediate()) {
ctx.OpEmitStreamVertex(ctx.Def(stream));
} else {
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// LOG_WARNING(..., "EmitVertex's stream is not constant");
ctx.OpEmitStreamVertex(ctx.u32_zero_value);
}
// Restore fixed pipeline point size after emitting the vertex
SetFixedPipelinePointSize(ctx);
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}
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
if (stream.IsImmediate()) {
ctx.OpEndStreamPrimitive(ctx.Def(stream));
} else {
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// LOG_WARNING(..., "EndPrimitive's stream is not constant");
ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
}
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}
} // namespace Shader::Backend::SPIRV