suyu/src/core/hle/service/am/am.h

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/hle/service/service.h"
namespace Kernel {
class Event;
}
namespace Service {
namespace NVFlinger {
class NVFlinger;
}
namespace AM {
enum SystemLanguage {
Japanese = 0,
English = 1, // en-US
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
Chinese = 6,
Korean = 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
Taiwanese = 11,
BritishEnglish = 12, // en-GB
CanadianFrench = 13,
LatinAmericanSpanish = 14, // es-419
// 4.0.0+
SimplifiedChinese = 15,
TraditionalChinese = 16,
};
class IWindowController final : public ServiceFramework<IWindowController> {
public:
IWindowController();
private:
void GetAppletResourceUserId(Kernel::HLERequestContext& ctx);
void AcquireForegroundRights(Kernel::HLERequestContext& ctx);
};
class IAudioController final : public ServiceFramework<IAudioController> {
public:
IAudioController();
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private:
void SetExpectedMasterVolume(Kernel::HLERequestContext& ctx);
void GetMainAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
void GetLibraryAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
u32 volume{100};
};
class IDisplayController final : public ServiceFramework<IDisplayController> {
public:
IDisplayController();
};
class IDebugFunctions final : public ServiceFramework<IDebugFunctions> {
public:
IDebugFunctions();
};
class ISelfController final : public ServiceFramework<ISelfController> {
public:
ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
private:
void SetFocusHandlingMode(Kernel::HLERequestContext& ctx);
void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx);
void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx);
void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx);
void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
void LockExit(Kernel::HLERequestContext& ctx);
void UnlockExit(Kernel::HLERequestContext& ctx);
void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx);
void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
Kernel::SharedPtr<Kernel::Event> launchable_event;
};
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
public:
ICommonStateGetter();
private:
enum class FocusState : u8 {
InFocus = 1,
NotInFocus = 2,
};
enum class OperationMode : u8 {
Handheld = 0,
Docked = 1,
};
void GetEventHandle(Kernel::HLERequestContext& ctx);
void ReceiveMessage(Kernel::HLERequestContext& ctx);
void GetCurrentFocusState(Kernel::HLERequestContext& ctx);
void GetOperationMode(Kernel::HLERequestContext& ctx);
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> event;
};
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
public:
ILibraryAppletCreator();
private:
void CreateLibraryApplet(Kernel::HLERequestContext& ctx);
};
class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
public:
IApplicationFunctions();
private:
void PopLaunchParameter(Kernel::HLERequestContext& ctx);
void CreateApplicationAndRequestToStartForQuest(Kernel::HLERequestContext& ctx);
void EnsureSaveData(Kernel::HLERequestContext& ctx);
void SetTerminateResult(Kernel::HLERequestContext& ctx);
void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
void NotifyRunning(Kernel::HLERequestContext& ctx);
};
class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
public:
IHomeMenuFunctions();
private:
void RequestToGetForeground(Kernel::HLERequestContext& ctx);
};
class IGlobalStateController final : public ServiceFramework<IGlobalStateController> {
public:
IGlobalStateController();
};
class IApplicationCreator final : public ServiceFramework<IApplicationCreator> {
public:
IApplicationCreator();
};
class IProcessWindingController final : public ServiceFramework<IProcessWindingController> {
public:
IProcessWindingController();
};
/// Registers all AM services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
} // namespace AM
} // namespace Service