2015-01-04 17:36:57 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2018-03-26 19:27:10 +00:00
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#pragma once
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2014-04-01 02:26:50 +00:00
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2016-09-18 00:38:01 +00:00
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#include <memory>
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2016-09-20 15:21:23 +00:00
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#include <QMainWindow>
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2017-04-30 02:04:39 +00:00
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#include <QTimer>
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2017-04-13 05:18:54 +00:00
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#include "core/core.h"
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2014-04-01 02:26:50 +00:00
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#include "ui_main.h"
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2018-08-07 04:43:07 +00:00
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#include "yuzu/hotkeys.h"
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2014-04-01 02:26:50 +00:00
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2016-01-24 20:23:55 +00:00
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class Config;
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2016-12-19 19:50:58 +00:00
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class EmuThread;
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2015-09-01 04:35:33 +00:00
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class GameList;
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class GImageInfo;
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class GraphicsBreakPointsWidget;
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class GraphicsSurfaceWidget;
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class GRenderWindow;
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class MicroProfileDialog;
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class ProfilerWidget;
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2016-04-08 16:28:54 +00:00
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class WaitTreeWidget;
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2014-04-01 02:26:50 +00:00
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2018-03-25 04:35:06 +00:00
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namespace Tegra {
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class DebugContext;
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}
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2016-09-18 00:38:01 +00:00
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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2016-09-19 01:01:46 +00:00
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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2014-04-01 02:26:50 +00:00
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow() override;
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2015-04-29 04:01:41 +00:00
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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2018-03-30 15:38:34 +00:00
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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private:
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void InitializeHotkeys();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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2018-05-30 20:38:22 +00:00
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bool SupportsRequiredGLExtensions();
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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2017-08-09 00:06:25 +00:00
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void ShowCallouts();
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2015-08-17 20:50:52 +00:00
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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2015-07-28 16:43:18 +00:00
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void UpdateRecentFiles();
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2016-01-10 12:31:20 +00:00
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnAbout();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void OnCoreError(Core::System::ResultStatus, std::string);
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2014-04-01 02:26:50 +00:00
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private:
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2017-02-19 22:34:47 +00:00
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void UpdateStatusBar();
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2014-04-01 02:26:50 +00:00
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Ui::MainWindow ui;
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2018-03-25 04:35:06 +00:00
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std::shared_ptr<Tegra::DebugContext> debug_context;
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2014-04-01 02:26:50 +00:00
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GRenderWindow* render_window;
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2015-09-01 04:35:33 +00:00
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GameList* game_list;
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2015-04-29 04:01:41 +00:00
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2017-02-18 20:09:14 +00:00
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
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2017-02-18 20:09:14 +00:00
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2016-01-24 20:23:55 +00:00
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std::unique_ptr<Config> config;
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2018-03-26 19:27:10 +00:00
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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2014-04-18 22:30:53 +00:00
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2018-08-03 15:51:48 +00:00
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// FS
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FileSys::VirtualFilesystem vfs;
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2017-02-18 20:09:14 +00:00
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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2018-03-22 20:19:35 +00:00
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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2018-03-22 20:30:43 +00:00
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GraphicsSurfaceWidget* graphicsSurfaceWidget;
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2016-04-08 16:28:54 +00:00
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WaitTreeWidget* waitTreeWidget;
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2015-07-28 16:43:18 +00:00
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QAction* actions_recent_files[max_recent_files_item];
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2017-02-16 03:23:30 +00:00
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2018-03-30 09:50:10 +00:00
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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2018-08-07 04:43:07 +00:00
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HotkeyRegistry hotkey_registry;
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2017-02-16 03:23:30 +00:00
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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2014-04-01 02:26:50 +00:00
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};
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