suyu/src/core/hw/gpu.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/log.h"
#include "core/core.h"
#include "core/mem_map.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hw/gpu.h"
#include "video_core/video_core.h"
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namespace GPU {
Registers g_regs;
u64 g_last_ticks = 0; ///< Last CPU ticks
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
case FRAMEBUFFER_LOCATION_VRAM:
g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
}
}
/**
* Gets the location of the framebuffers
* @return Location of framebuffers as FramebufferLocation enum
*/
const FramebufferLocation GetFramebufferLocation() {
if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
return FRAMEBUFFER_LOCATION_VRAM;
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
return FRAMEBUFFER_LOCATION_FCRAM;
} else {
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ERROR_LOG(GPU, "unknown framebuffer location!");
}
return FRAMEBUFFER_LOCATION_UNKNOWN;
}
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address) {
switch (GetFramebufferLocation()) {
case FRAMEBUFFER_LOCATION_FCRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address));
case FRAMEBUFFER_LOCATION_VRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
default:
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ERROR_LOG(GPU, "unknown framebuffer location");
}
return NULL;
}
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr) {
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case Registers::MemoryFillStart1:
case Registers::MemoryFillStart2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start;
break;
case Registers::MemoryFillEnd1:
case Registers::MemoryFillEnd2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end;
break;
case Registers::MemoryFillSize1:
case Registers::MemoryFillSize2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size;
break;
case Registers::MemoryFillValue1:
case Registers::MemoryFillValue2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value;
break;
case Registers::FramebufferTopSize:
var = g_regs.top_framebuffer.size;
break;
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case Registers::FramebufferTopLeft1:
var = g_regs.framebuffer_top_left_1;
break;
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case Registers::FramebufferTopLeft2:
var = g_regs.framebuffer_top_left_2;
break;
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case Registers::FramebufferTopFormat:
var = g_regs.top_framebuffer.format;
break;
case Registers::FramebufferTopSwapBuffers:
var = g_regs.top_framebuffer.active_fb;
break;
case Registers::FramebufferTopStride:
var = g_regs.top_framebuffer.stride;
break;
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case Registers::FramebufferTopRight1:
var = g_regs.framebuffer_top_right_1;
break;
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case Registers::FramebufferTopRight2:
var = g_regs.framebuffer_top_right_2;
break;
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case Registers::FramebufferSubSize:
var = g_regs.sub_framebuffer.size;
break;
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case Registers::FramebufferSubLeft1:
var = g_regs.framebuffer_sub_left_1;
break;
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case Registers::FramebufferSubRight1:
var = g_regs.framebuffer_sub_right_1;
break;
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case Registers::FramebufferSubFormat:
var = g_regs.sub_framebuffer.format;
break;
case Registers::FramebufferSubSwapBuffers:
var = g_regs.sub_framebuffer.active_fb;
break;
case Registers::FramebufferSubStride:
var = g_regs.sub_framebuffer.stride;
break;
case Registers::FramebufferSubLeft2:
var = g_regs.framebuffer_sub_left_2;
break;
case Registers::FramebufferSubRight2:
var = g_regs.framebuffer_sub_right_2;
break;
case Registers::DisplayInputBufferAddr:
var = g_regs.display_transfer.input_address;
break;
case Registers::DisplayOutputBufferAddr:
var = g_regs.display_transfer.output_address;
break;
case Registers::DisplayOutputBufferSize:
var = g_regs.display_transfer.output_size;
break;
case Registers::DisplayInputBufferSize:
var = g_regs.display_transfer.input_size;
break;
case Registers::DisplayTransferFlags:
var = g_regs.display_transfer.flags;
break;
// Not sure if this is supposed to be readable
case Registers::DisplayTriggerTransfer:
var = g_regs.display_transfer.trigger;
break;
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case Registers::CommandListSize:
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var = g_regs.command_list_size;
break;
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case Registers::CommandListAddress:
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var = g_regs.command_list_address;
break;
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case Registers::ProcessCommandList:
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var = g_regs.command_processing_enabled;
break;
default:
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ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
break;
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
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switch (static_cast<Registers::Id>(addr)) {
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case Registers::MemoryFillStart1:
case Registers::MemoryFillStart2:
g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data;
break;
case Registers::MemoryFillEnd1:
case Registers::MemoryFillEnd2:
g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data;
break;
case Registers::MemoryFillSize1:
case Registers::MemoryFillSize2:
g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data;
break;
case Registers::MemoryFillValue1:
case Registers::MemoryFillValue2:
{
Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10];
config.value = data;
// TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
}
break;
}
// TODO: Framebuffer registers!!
case Registers::FramebufferTopSwapBuffers:
g_regs.top_framebuffer.active_fb = data;
// TODO: Not sure if this should only be done upon a change!
break;
case Registers::FramebufferSubSwapBuffers:
g_regs.sub_framebuffer.active_fb = data;
// TODO: Not sure if this should only be done upon a change!
break;
case Registers::DisplayInputBufferAddr:
g_regs.display_transfer.input_address = data;
break;
case Registers::DisplayOutputBufferAddr:
g_regs.display_transfer.output_address = data;
break;
case Registers::DisplayOutputBufferSize:
g_regs.display_transfer.output_size = data;
break;
case Registers::DisplayInputBufferSize:
g_regs.display_transfer.input_size = data;
break;
case Registers::DisplayTransferFlags:
g_regs.display_transfer.flags = data;
break;
case Registers::DisplayTriggerTransfer:
g_regs.display_transfer.trigger = data;
if (g_regs.display_transfer.trigger & 1) {
u8* source_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalOutputAddress());
// TODO: Perform display transfer correctly!
for (int y = 0; y < g_regs.display_transfer.output_height; ++y) {
// TODO: Copy size is just guesswork!
memcpy(dest_pointer + y * g_regs.display_transfer.output_width * 4,
source_pointer + y * g_regs.display_transfer.input_width * 4,
g_regs.display_transfer.output_width * 4);
}
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4,
g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height,
g_regs.display_transfer.GetPhysicalOutputAddress(), (int)g_regs.display_transfer.output_width, (int)g_regs.display_transfer.output_height,
(int)g_regs.display_transfer.output_format.Value());
}
break;
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case Registers::CommandListSize:
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g_regs.command_list_size = data;
break;
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case Registers::CommandListAddress:
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g_regs.command_list_address = data;
break;
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case Registers::ProcessCommandList:
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g_regs.command_processing_enabled = data;
if (g_regs.command_processing_enabled & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
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// TODO: Process command list!
}
break;
default:
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ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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break;
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
// Fake a vertical blank
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
g_last_ticks = current_ticks;
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VideoCore::g_renderer->SwapBuffers();
Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
}
}
/// Initialize hardware
void Init() {
g_last_ticks = Core::g_app_core->GetTicks();
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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NOTICE_LOG(GPU, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
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NOTICE_LOG(GPU, "shutdown OK");
}
} // namespace