suyu/src/yuzu/applets/web_browser_scripts.h

194 lines
5.6 KiB
C++
Raw Normal View History

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
constexpr char NX_FONT_CSS[] = R"(
(function() {
css = document.createElement('style');
css.type = 'text/css';
css.id = 'nx_font';
css.innerText = `
/* FontStandard */
@font-face {
font-family: 'FontStandard';
src: url('%1') format('truetype');
}
/* FontChineseSimplified */
@font-face {
font-family: 'FontChineseSimplified';
src: url('%2') format('truetype');
}
/* FontExtendedChineseSimplified */
@font-face {
font-family: 'FontExtendedChineseSimplified';
src: url('%3') format('truetype');
}
/* FontChineseTraditional */
@font-face {
font-family: 'FontChineseTraditional';
src: url('%4') format('truetype');
}
/* FontKorean */
@font-face {
font-family: 'FontKorean';
src: url('%5') format('truetype');
}
/* FontNintendoExtended */
@font-face {
font-family: 'NintendoExt003';
src: url('%6') format('truetype');
}
/* FontNintendoExtended2 */
@font-face {
font-family: 'NintendoExt003';
src: url('%7') format('truetype');
}
`;
document.head.appendChild(css);
})();
)";
constexpr char LOAD_NX_FONT[] = R"(
(function() {
var elements = document.querySelectorAll("*");
for (var i = 0; i < elements.length; i++) {
var style = window.getComputedStyle(elements[i], null);
if (style.fontFamily.includes("Arial") || style.fontFamily.includes("Calibri") ||
style.fontFamily.includes("Century") || style.fontFamily.includes("Times New Roman")) {
elements[i].style.fontFamily = "FontStandard, FontChineseSimplified, FontExtendedChineseSimplified, FontChineseTraditional, FontKorean, NintendoExt003";
} else {
elements[i].style.fontFamily = style.fontFamily + ", FontStandard, FontChineseSimplified, FontExtendedChineseSimplified, FontChineseTraditional, FontKorean, NintendoExt003";
}
}
})();
)";
constexpr char GAMEPAD_SCRIPT[] = R"(
window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index, e.gamepad.id, e.gamepad.buttons.length, e.gamepad.axes.length);
});
window.addEventListener("gamepaddisconnected", function(e) {
console.log("Gamepad disconnected from index %d: %s", e.gamepad.index, e.gamepad.id);
});
)";
constexpr char WINDOW_NX_SCRIPT[] = R"(
var end_applet = false;
var yuzu_key_callbacks = [];
(function() {
class WindowNX {
constructor() {
yuzu_key_callbacks[1] = function() { window.history.back(); };
yuzu_key_callbacks[2] = function() { window.nx.endApplet(); };
}
addEventListener(type, listener, options) {
console.log("nx.addEventListener called, type=%s", type);
window.addEventListener(type, listener, options);
}
endApplet() {
console.log("nx.endApplet called");
end_applet = true;
}
playSystemSe(system_se) {
console.log("nx.playSystemSe is not implemented, system_se=%s", system_se);
}
sendMessage(message) {
console.log("nx.sendMessage is not implemented, message=%s", message);
}
setCursorScrollSpeed(scroll_speed) {
console.log("nx.setCursorScrollSpeed is not implemented, scroll_speed=%d", scroll_speed);
}
}
class WindowNXFooter {
setAssign(key, label, func, option) {
console.log("nx.footer.setAssign called, key=%s", key);
switch (key) {
case "A":
yuzu_key_callbacks[0] = func;
break;
case "B":
yuzu_key_callbacks[1] = func;
break;
case "X":
yuzu_key_callbacks[2] = func;
break;
case "Y":
yuzu_key_callbacks[3] = func;
break;
case "L":
yuzu_key_callbacks[6] = func;
break;
case "R":
yuzu_key_callbacks[7] = func;
break;
}
}
setFixed(kind) {
console.log("nx.footer.setFixed is not implemented, kind=%s", kind);
}
unsetAssign(key) {
console.log("nx.footer.unsetAssign called, key=%s", key);
switch (key) {
case "A":
yuzu_key_callbacks[0] = function() {};
break;
case "B":
yuzu_key_callbacks[1] = function() {};
break;
case "X":
yuzu_key_callbacks[2] = function() {};
break;
case "Y":
yuzu_key_callbacks[3] = function() {};
break;
case "L":
yuzu_key_callbacks[6] = function() {};
break;
case "R":
yuzu_key_callbacks[7] = function() {};
break;
}
}
}
class WindowNXPlayReport {
incrementCounter(counter_id) {
console.log("nx.playReport.incrementCounter is not implemented, counter_id=%d", counter_id);
}
setCounterSetIdentifier(counter_id) {
console.log("nx.playReport.setCounterSetIdentifier is not implemented, counter_id=%d", counter_id);
}
}
window.nx = new WindowNX();
window.nx.footer = new WindowNXFooter();
window.nx.playReport = new WindowNXPlayReport();
})();
)";