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https://git.suyu.dev/suyu/suyu
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90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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void EmitSPIRV::EmitConvertS16F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS16F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS16F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS32F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS32F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS32F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS64F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS64F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertS64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU16F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU16F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU16F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU32F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU32F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU32F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU64F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU64F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU64U32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitConvertU32U64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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} // namespace Shader::Backend::SPIRV
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