2021-02-19 21:10:18 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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Id EmitConvertS16F16(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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}
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Id EmitConvertS16F32(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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}
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Id EmitConvertS16F64(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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}
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Id EmitConvertS32F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS32F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS32F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS64F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertS64F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertS64F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertU16F16(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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}
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Id EmitConvertU16F32(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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}
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Id EmitConvertU16F64(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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}
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Id EmitConvertU32F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU32F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU32F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU64F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64U32(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U64, value);
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}
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Id EmitConvertU32U64(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], value);
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}
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2021-03-03 06:07:19 +00:00
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Id EmitConvertF16F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F16[1], value);
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}
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Id EmitConvertF32F16(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF32F64(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF64F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F64[1], value);
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}
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2021-03-08 21:31:53 +00:00
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Id EmitConvertF16S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], value);
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}
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Id EmitConvertF16S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], value);
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}
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Id EmitConvertF16U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], value);
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}
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Id EmitConvertF16U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], value);
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}
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Id EmitConvertF32S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], value);
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}
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Id EmitConvertF32S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], value);
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}
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Id EmitConvertF32U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], value);
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}
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Id EmitConvertF32U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], value);
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}
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Id EmitConvertF64S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], value);
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}
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Id EmitConvertF64S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], value);
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}
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Id EmitConvertF64U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], value);
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}
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Id EmitConvertF64U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], value);
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}
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2021-02-19 21:10:18 +00:00
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} // namespace Shader::Backend::SPIRV
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