2017-01-28 20:13:21 +00:00
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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2017-01-28 21:27:24 +00:00
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#include "common/assert.h"
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2017-01-28 20:13:21 +00:00
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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2017-01-28 21:27:24 +00:00
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#include "common/vector_math.h"
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2017-01-28 20:13:21 +00:00
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namespace Pica {
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struct LightingRegs {
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enum class LightingSampler {
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Distribution0 = 0,
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Distribution1 = 1,
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Fresnel = 3,
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ReflectBlue = 4,
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ReflectGreen = 5,
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ReflectRed = 6,
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SpotlightAttenuation = 8,
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DistanceAttenuation = 16,
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};
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2017-05-24 16:25:37 +00:00
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static LightingSampler SpotlightAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
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}
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static LightingSampler DistanceAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
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}
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2017-01-28 20:13:21 +00:00
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/**
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* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
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* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
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* and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
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* channel is enabled at all) is specified by various pre-defined lighting configurations. With
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* configurations that require more LUTs, more cycles are required on HW to perform lighting
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* computations.
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*/
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enum class LightingConfig : u32 {
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Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
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Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
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Config2 = 2, ///< Reflect Red, Distribution 0/1
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Config3 = 3, ///< Distribution 0/1, Fresnel
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Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
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Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
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Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
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Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
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///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
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};
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/// Selects which lighting components are affected by fresnel
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enum class LightingFresnelSelector : u32 {
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None = 0, ///< Fresnel is disabled
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PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
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SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
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Both =
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PrimaryAlpha |
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SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
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};
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/// Factor used to scale the output of a lighting LUT
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enum class LightingScale : u32 {
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Scale1 = 0, ///< Scale is 1x
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Scale2 = 1, ///< Scale is 2x
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Scale4 = 2, ///< Scale is 4x
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Scale8 = 3, ///< Scale is 8x
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Scale1_4 = 6, ///< Scale is 0.25x
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Scale1_2 = 7, ///< Scale is 0.5x
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};
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enum class LightingLutInput : u32 {
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NH = 0, // Cosine of the angle between the normal and half-angle vectors
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VH = 1, // Cosine of the angle between the view and half-angle vectors
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NV = 2, // Cosine of the angle between the normal and the view vector
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LN = 3, // Cosine of the angle between the light and the normal vectors
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SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
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CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors
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};
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enum class LightingBumpMode : u32 {
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None = 0,
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NormalMap = 1,
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TangentMap = 2,
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};
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union LightColor {
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BitField<0, 10, u32> b;
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BitField<10, 10, u32> g;
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BitField<20, 10, u32> r;
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Math::Vec3f ToVec3f() const {
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// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
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// component
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return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
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}
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};
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/// Returns true if the specified lighting sampler is supported by the current Pica lighting
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/// configuration
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static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
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switch (sampler) {
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case LightingSampler::Distribution0:
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return (config != LightingConfig::Config1);
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case LightingSampler::Distribution1:
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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(config != LightingConfig::Config5);
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case LightingSampler::SpotlightAttenuation:
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return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
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case LightingSampler::Fresnel:
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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(config != LightingConfig::Config4);
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case LightingSampler::ReflectRed:
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return (config != LightingConfig::Config3);
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case LightingSampler::ReflectGreen:
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case LightingSampler::ReflectBlue:
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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(config == LightingConfig::Config7);
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default:
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
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"sampler should be one of Distribution0, Distribution1, "
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"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
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"ReflectBlue, instead got %i",
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static_cast<int>(config));
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}
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}
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struct LightSrc {
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LightColor specular_0; // material.specular_0 * light.specular_0
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LightColor specular_1; // material.specular_1 * light.specular_1
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LightColor diffuse; // material.diffuse * light.diffuse
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LightColor ambient; // material.ambient * light.ambient
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// Encoded as 16-bit floating point
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union {
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BitField<0, 16, u32> x;
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BitField<16, 16, u32> y;
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};
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union {
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BitField<0, 16, u32> z;
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};
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2017-05-24 16:25:37 +00:00
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// inverse spotlight direction vector, encoded as fixed1.1.11
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union {
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BitField<0, 13, s32> spot_x;
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BitField<16, 13, s32> spot_y;
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};
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union {
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BitField<0, 13, s32> spot_z;
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 1, u32> directional;
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BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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} config;
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BitField<0, 20, u32> dist_atten_bias;
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BitField<0, 20, u32> dist_atten_scale;
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INSERT_PADDING_WORDS(0x4);
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};
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static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
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LightSrc light[8];
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LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
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INSERT_PADDING_WORDS(0x1);
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BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
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union {
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BitField<2, 2, LightingFresnelSelector> fresnel_selector;
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BitField<4, 4, LightingConfig> config;
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BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
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BitField<27, 1, u32> clamp_highlights;
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BitField<28, 2, LightingBumpMode> bump_mode;
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BitField<30, 1, u32> disable_bump_renorm;
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} config0;
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union {
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u32 raw;
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// Each bit specifies whether spot light attenuation should be applied for the corresponding
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// light.
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BitField<8, 8, u32> disable_spot_atten;
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2017-01-28 20:13:21 +00:00
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BitField<16, 1, u32> disable_lut_d0;
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BitField<17, 1, u32> disable_lut_d1;
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// Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
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// dummy bit which is always set as 1.
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BitField<19, 1, u32> disable_lut_fr;
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BitField<20, 1, u32> disable_lut_rr;
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BitField<21, 1, u32> disable_lut_rg;
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BitField<22, 1, u32> disable_lut_rb;
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// Each bit specifies whether distance attenuation should be applied for the corresponding
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// light.
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BitField<24, 8, u32> disable_dist_atten;
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} config1;
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bool IsDistAttenDisabled(unsigned index) const {
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return (config1.disable_dist_atten & (1 << index)) != 0;
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}
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bool IsSpotAttenDisabled(unsigned index) const {
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return (config1.disable_spot_atten & (1 << index)) != 0;
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}
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union {
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BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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BitField<8, 5, u32> type; ///< Type of LUT for which to set data
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} lut_config;
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BitField<0, 1, u32> disable;
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INSERT_PADDING_WORDS(0x1);
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// When data is written to any of these registers, it gets written to the lookup table of the
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// selected type at the selected index, specified above in the `lut_config` register. With each
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// write, `lut_config.index` is incremented. It does not matter which of these registers is
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// written to, the behavior will be the same.
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u32 lut_data[8];
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// These are used to specify if absolute (abs) value should be used for each LUT index. When
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// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
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// the range of (0.0, 1.0).
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union {
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BitField<1, 1, u32> disable_d0;
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BitField<5, 1, u32> disable_d1;
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BitField<9, 1, u32> disable_sp;
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BitField<13, 1, u32> disable_fr;
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BitField<17, 1, u32> disable_rb;
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BitField<21, 1, u32> disable_rg;
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BitField<25, 1, u32> disable_rr;
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} abs_lut_input;
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union {
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BitField<0, 3, LightingLutInput> d0;
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BitField<4, 3, LightingLutInput> d1;
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BitField<8, 3, LightingLutInput> sp;
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BitField<12, 3, LightingLutInput> fr;
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BitField<16, 3, LightingLutInput> rb;
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BitField<20, 3, LightingLutInput> rg;
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BitField<24, 3, LightingLutInput> rr;
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} lut_input;
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union {
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BitField<0, 3, LightingScale> d0;
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BitField<4, 3, LightingScale> d1;
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BitField<8, 3, LightingScale> sp;
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BitField<12, 3, LightingScale> fr;
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BitField<16, 3, LightingScale> rb;
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BitField<20, 3, LightingScale> rg;
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BitField<24, 3, LightingScale> rr;
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static float GetScale(LightingScale scale) {
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switch (scale) {
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case LightingScale::Scale1:
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return 1.0f;
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case LightingScale::Scale2:
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return 2.0f;
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case LightingScale::Scale4:
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return 4.0f;
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case LightingScale::Scale8:
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return 8.0f;
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case LightingScale::Scale1_4:
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return 0.25f;
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case LightingScale::Scale1_2:
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return 0.5f;
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}
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return 0.0f;
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}
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} lut_scale;
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INSERT_PADDING_WORDS(0x6);
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union {
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// There are 8 light enable "slots", corresponding to the total number of lights supported
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// by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
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// first N slots below will be set to integers within the range of 0-7, corresponding to the
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// actual light that is enabled for each slot.
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BitField<0, 3, u32> slot_0;
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BitField<4, 3, u32> slot_1;
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BitField<8, 3, u32> slot_2;
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BitField<12, 3, u32> slot_3;
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BitField<16, 3, u32> slot_4;
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BitField<20, 3, u32> slot_5;
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BitField<24, 3, u32> slot_6;
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BitField<28, 3, u32> slot_7;
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unsigned GetNum(unsigned index) const {
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const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
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slot_4, slot_5, slot_6, slot_7};
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return enable_slots[index];
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}
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} light_enable;
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INSERT_PADDING_WORDS(0x26);
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};
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static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
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} // namespace Pica
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