2020-09-04 21:35:42 -05:00
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// Copyright 2020 yuzu Emulator Project
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2019-08-24 08:57:49 -05:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2020-02-03 08:09:06 -06:00
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#pragma once
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2019-08-24 08:57:49 -05:00
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#include <memory>
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2020-09-04 21:35:42 -05:00
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#include "core/frontend/input.h"
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#include "input_common/udp/client.h"
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2019-08-24 08:57:49 -05:00
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2020-09-04 21:35:42 -05:00
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namespace InputCommon {
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2020-09-04 21:35:42 -05:00
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/// A motion device factory that creates motion devices from udp clients
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class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
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public:
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explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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2019-08-24 08:57:49 -05:00
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private:
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std::shared_ptr<CemuhookUDP::Client> client;
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bool polling = false;
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2019-08-24 08:57:49 -05:00
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};
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2020-09-04 21:35:42 -05:00
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/// A touch device factory that creates touch devices from udp clients
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class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<CemuhookUDP::Client> client;
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bool polling = false;
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};
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2019-08-24 08:57:49 -05:00
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2020-09-04 21:35:42 -05:00
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} // namespace InputCommon
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