2020-02-25 02:04:12 +00:00
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2020-08-26 01:16:40 +00:00
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#include <atomic>
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2020-02-25 02:04:12 +00:00
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#include <memory>
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namespace Common {
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class Event;
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}
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namespace Core {
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class CPUInterruptHandler {
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public:
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CPUInterruptHandler();
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~CPUInterruptHandler();
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CPUInterruptHandler(const CPUInterruptHandler&) = delete;
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CPUInterruptHandler& operator=(const CPUInterruptHandler&) = delete;
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2020-10-15 18:49:45 +00:00
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CPUInterruptHandler(CPUInterruptHandler&&) = delete;
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CPUInterruptHandler& operator=(CPUInterruptHandler&&) = delete;
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2020-02-25 02:04:12 +00:00
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2020-06-27 22:20:06 +00:00
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bool IsInterrupted() const {
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2020-02-25 02:04:12 +00:00
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return is_interrupted;
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}
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void SetInterrupt(bool is_interrupted);
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void AwaitInterrupt();
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private:
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std::unique_ptr<Common::Event> interrupt_event;
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2020-08-26 01:19:01 +00:00
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std::atomic_bool is_interrupted{false};
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2020-02-25 02:04:12 +00:00
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};
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} // namespace Core
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