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https://git.suyu.dev/suyu/suyu
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Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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parent
0964a3ff53
commit
01a1555b5d
3 changed files with 16 additions and 9 deletions
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@ -75,7 +75,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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case Role_IsEnabled:
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{
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auto context = context_weak.lock();
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return context && context->breakpoints[event].enabled;
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return context && context->breakpoints[(int)event].enabled;
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}
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default:
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@ -110,7 +110,7 @@ bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, i
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if (!context)
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return false;
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context->breakpoints[event].enabled = value == Qt::Checked;
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context->breakpoints[(int)event].enabled = value == Qt::Checked;
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QModelIndex changed_index = createIndex(index.row(), 0);
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emit dataChanged(changed_index, changed_index);
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return true;
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@ -40,10 +40,7 @@ using nihstro::DVLPHeader;
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namespace Pica {
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void DebugContext::OnEvent(Event event, void* data) {
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if (!breakpoints[event].enabled)
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return;
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void DebugContext::DoOnEvent(Event event, void* data) {
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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@ -114,7 +114,15 @@ public:
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* @param event Event which has happened
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* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
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*/
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void OnEvent(Event event, void* data);
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void OnEvent(Event event, void* data) {
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// This check is left in the header to allow the compiler to inline it.
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if (!breakpoints[(int)event].enabled)
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return;
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// For the rest of event handling, call a separate function.
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DoOnEvent(event, data);
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}
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void DoOnEvent(Event event, void *data);
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/**
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* Resume from the current breakpoint.
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@ -126,12 +134,14 @@ public:
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* Delete all set breakpoints and resume emulation.
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*/
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void ClearBreakpoints() {
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breakpoints.clear();
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for (auto &bp : breakpoints) {
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bp.enabled = false;
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}
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Resume();
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}
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// TODO: Evaluate if access to these members should be hidden behind a public interface.
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std::map<Event, BreakPoint> breakpoints;
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std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
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Event active_breakpoint;
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bool at_breakpoint = false;
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