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https://git.suyu.dev/suyu/suyu
synced 2024-11-02 13:27:52 +00:00
core/hid: Rework battery mappings
This commit is contained in:
parent
c6c32daf40
commit
064ddacf49
9 changed files with 109 additions and 46 deletions
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@ -87,11 +87,23 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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ReloadInput();
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}
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}
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void EmulatedController::LoadDevices() {
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const auto left_joycon = button_params[Settings::NativeButton::ZL];
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const auto right_joycon = button_params[Settings::NativeButton::ZR];
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void EmulatedController::ReloadInput() {
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// Triggers for GC controllers
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// If you load any device here add the equivalent to the UnloadInput() function
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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const auto left_side = button_params[Settings::NativeButton::ZL];
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trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
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const auto right_side = button_params[Settings::NativeButton::ZR];
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battery_params[LeftIndex] = left_joycon;
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battery_params[RightIndex] = right_joycon;
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battery_params[LeftIndex].Set("battery", true);
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battery_params[RightIndex].Set("battery", true);
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output_params[LeftIndex] = left_joycon;
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output_params[RightIndex] = right_joycon;
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output_params[LeftIndex].Set("output", true);
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output_params[RightIndex].Set("output", true);
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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@ -102,19 +114,17 @@ void EmulatedController::ReloadInput() {
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_devices.begin(), Input::CreateDevice<Input::InputDevice>);
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motion_devices.begin(), Input::CreateDevice<Input::InputDevice>);
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std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
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Input::CreateDevice<Input::InputDevice>);
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std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(),
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Input::CreateDevice<Input::InputDevice>);
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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Input::CreateDevice<Input::OutputDevice>);
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}
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trigger_devices[0] =
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void EmulatedController::ReloadInput() {
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Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZL]);
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// If you load any device here add the equivalent to the UnloadInput() function
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trigger_devices[1] =
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LoadDevices();
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Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
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battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
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battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
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button_params[Settings::NativeButton::ZL].Set("output", true);
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output_devices[0] =
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Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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if (!button_devices[index]) {
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if (!button_devices[index]) {
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continue;
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continue;
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@ -241,7 +251,7 @@ void EmulatedController::RestoreConfig() {
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ReloadFromSettings();
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ReloadFromSettings();
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}
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}
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(DeviceIndex device_index) const {
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std::vector<Common::ParamPackage> devices;
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std::vector<Common::ParamPackage> devices;
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for (const auto& param : button_params) {
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for (const auto& param : button_params) {
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if (!param.Has("engine")) {
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if (!param.Has("engine")) {
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@ -612,21 +622,21 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
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}
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}
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switch (index) {
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switch (index) {
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case 0:
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case LeftIndex:
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controller.battery_state.left = {
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controller.battery_state.left = {
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.is_powered = is_powered,
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.is_powered = is_powered,
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.is_charging = is_charging,
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.is_charging = is_charging,
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.battery_level = battery_level,
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.battery_level = battery_level,
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};
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};
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break;
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break;
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case 1:
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case RightIndex:
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controller.battery_state.right = {
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controller.battery_state.right = {
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.is_powered = is_powered,
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.is_powered = is_powered,
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.is_charging = is_charging,
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.is_charging = is_charging,
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.battery_level = battery_level,
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.battery_level = battery_level,
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};
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};
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break;
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break;
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case 2:
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case DualIndex:
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controller.battery_state.dual = {
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controller.battery_state.dual = {
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.is_powered = is_powered,
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.is_powered = is_powered,
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.is_charging = is_charging,
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.is_charging = is_charging,
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@ -18,7 +18,7 @@
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#include "core/hid/motion_input.h"
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#include "core/hid/motion_input.h"
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namespace Core::HID {
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namespace Core::HID {
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const std::size_t max_emulated_controllers = 2;
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struct ControllerMotionInfo {
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struct ControllerMotionInfo {
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Input::MotionStatus raw_status{};
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Input::MotionStatus raw_status{};
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MotionInput emulated{};
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MotionInput emulated{};
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@ -32,23 +32,23 @@ using ControllerMotionDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
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using TriggerDevices =
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using TriggerDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
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using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
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using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, max_emulated_controllers>;
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using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, 2>;
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using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, max_emulated_controllers>;
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using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
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using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
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using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
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using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
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using BatteryParams = std::array<Common::ParamPackage, 2>;
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using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using OutputParams = std::array<Common::ParamPackage, 2>;
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using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
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using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
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using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
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using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
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using ColorValues = std::array<Input::BodyColorStatus, 3>;
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using ColorValues = std::array<Input::BodyColorStatus, max_emulated_controllers>;
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using BatteryValues = std::array<Input::BatteryStatus, 3>;
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using BatteryValues = std::array<Input::BatteryStatus, max_emulated_controllers>;
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using VibrationValues = std::array<Input::VibrationStatus, 2>;
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using VibrationValues = std::array<Input::VibrationStatus, max_emulated_controllers>;
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struct AnalogSticks {
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struct AnalogSticks {
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AnalogStickState left{};
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AnalogStickState left{};
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@ -75,6 +75,13 @@ struct ControllerMotion {
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bool is_at_rest{};
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bool is_at_rest{};
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};
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};
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enum DeviceIndex : u8 {
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LeftIndex,
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RightIndex,
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DualIndex,
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AllDevices,
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};
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using MotionState = std::array<ControllerMotion, 2>;
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using MotionState = std::array<ControllerMotion, 2>;
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struct ControllerStatus {
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struct ControllerStatus {
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@ -189,7 +196,7 @@ public:
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void RestoreConfig();
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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std::vector<Common::ParamPackage> GetMappedDevices(DeviceIndex device_index) const;
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// Returns the current mapped button device
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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@ -289,6 +296,9 @@ public:
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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private:
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private:
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/// creates input devices from params
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void LoadDevices();
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/**
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/**
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* Updates the button status of the controller
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param callback: A CallbackStatus containing the button status
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@ -174,7 +174,7 @@ void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
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if (status) {
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if (status) {
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entry = entry | mask;
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entry = entry | mask;
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} else {
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} else {
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entry = entry & ~mask;
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entry = static_cast<u8>(entry & ~mask);
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}
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}
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}
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}
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@ -33,6 +33,10 @@ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) {
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}
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}
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break;
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break;
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}
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}
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case Input::InputType::Button:
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battery = callback.button_status.value ? Input::BatteryLevel::Charging
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: Input::BatteryLevel::Critical;
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break;
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case Input::InputType::Battery:
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case Input::InputType::Battery:
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battery = callback.battery_status;
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battery = callback.battery_status;
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break;
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break;
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@ -101,8 +101,9 @@ Controller_NPad::Controller_NPad(Core::System& system_,
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for (std::size_t i = 0; i < controller_data.size(); ++i) {
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for (std::size_t i = 0; i < controller_data.size(); ++i) {
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auto& controller = controller_data[i];
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auto& controller = controller_data[i];
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controller.device = system.HIDCore().GetEmulatedControllerByIndex(i);
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controller.device = system.HIDCore().GetEmulatedControllerByIndex(i);
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controller.vibration[0].latest_vibration_value = DEFAULT_VIBRATION_VALUE;
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controller.vibration[Core::HID::DeviceIndex::LeftIndex].latest_vibration_value = DEFAULT_VIBRATION_VALUE;
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controller.vibration[1].latest_vibration_value = DEFAULT_VIBRATION_VALUE;
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controller.vibration[Core::HID::DeviceIndex::RightIndex].latest_vibration_value =
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DEFAULT_VIBRATION_VALUE;
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Core::HID::ControllerUpdateCallback engine_callback{
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change = [this,
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.on_change = [this,
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i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); },
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i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); },
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@ -285,9 +286,12 @@ void Controller_NPad::OnInit() {
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auto& npad = controller.shared_memory_entry;
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auto& npad = controller.shared_memory_entry;
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npad.fullkey_color = {
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npad.fullkey_color = {
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.attribute = ColorAttribute::NoController,
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.attribute = ColorAttribute::NoController,
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.fullkey = {},
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};
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};
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npad.joycon_color = {
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npad.joycon_color = {
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.attribute = ColorAttribute::NoController,
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.attribute = ColorAttribute::NoController,
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.left = {},
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.right = {},
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};
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};
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// HW seems to initialize the first 19 entries
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// HW seems to initialize the first 19 entries
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for (std::size_t i = 0; i < 19; ++i) {
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for (std::size_t i = 0; i < 19; ++i) {
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@ -907,9 +911,12 @@ void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
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shared_memory_entry.battery_level_right = 0;
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shared_memory_entry.battery_level_right = 0;
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shared_memory_entry.fullkey_color = {
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shared_memory_entry.fullkey_color = {
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.attribute = ColorAttribute::NoController,
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.attribute = ColorAttribute::NoController,
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.fullkey = {},
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};
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};
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shared_memory_entry.joycon_color = {
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shared_memory_entry.joycon_color = {
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.attribute = ColorAttribute::NoController,
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.attribute = ColorAttribute::NoController,
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.left = {},
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.right = {},
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};
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};
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shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory_entry.footer_type = AppletFooterUiType::None;
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shared_memory_entry.footer_type = AppletFooterUiType::None;
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@ -200,7 +200,7 @@ public:
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TriggerOnChange(status);
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TriggerOnChange(status);
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}
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}
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void ForceUpdate() override{
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void ForceUpdate() override {
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up->ForceUpdate();
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up->ForceUpdate();
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down->ForceUpdate();
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down->ForceUpdate();
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left->ForceUpdate();
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left->ForceUpdate();
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@ -183,6 +183,17 @@ public:
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return status;
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return status;
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}
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}
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void ForceUpdate() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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last_axis_x_value = status.stick_status.x.raw_value;
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last_axis_y_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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void OnChange() {
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void OnChange() {
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const Input::CallbackStatus status{
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const Input::CallbackStatus status{
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.type = Input::InputType::Stick,
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.type = Input::InputType::Stick,
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@ -448,6 +459,16 @@ public:
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return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
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return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
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}
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}
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void ForceUpdate() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Battery,
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.battery_status = GetStatus(),
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};
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last_battery_value = status.battery_status;
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TriggerOnChange(status);
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}
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void OnChange() {
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void OnChange() {
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const Input::CallbackStatus status{
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const Input::CallbackStatus status{
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.type = Input::InputType::Battery,
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.type = Input::InputType::Battery,
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@ -579,6 +600,18 @@ public:
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return status;
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return status;
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}
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}
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void ForceUpdate() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Motion,
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.motion_status = GetStatus(),
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};
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last_axis_x_value = status.motion_status.gyro.x.raw_value;
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last_axis_y_value = status.motion_status.gyro.y.raw_value;
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last_axis_z_value = status.motion_status.gyro.z.raw_value;
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TriggerOnChange(status);
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}
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void OnChange() {
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void OnChange() {
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const Input::CallbackStatus status{
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const Input::CallbackStatus status{
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.type = Input::InputType::Motion,
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.type = Input::InputType::Motion,
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@ -868,6 +901,9 @@ InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
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: input_engine(std::move(input_engine_)) {}
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: input_engine(std::move(input_engine_)) {}
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std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
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std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
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if (params.Has("battery")) {
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return CreateBatteryDevice(params);
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}
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if (params.Has("button") && params.Has("axis")) {
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if (params.Has("button") && params.Has("axis")) {
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return CreateTriggerDevice(params);
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return CreateTriggerDevice(params);
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}
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}
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@ -892,9 +928,6 @@ std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPack
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if (params.Has("axis")) {
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if (params.Has("axis")) {
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return CreateAnalogDevice(params);
|
return CreateAnalogDevice(params);
|
||||||
}
|
}
|
||||||
if (params.Has("battery")) {
|
|
||||||
return CreateBatteryDevice(params);
|
|
||||||
}
|
|
||||||
LOG_ERROR(Input, "Invalid parameters given");
|
LOG_ERROR(Input, "Invalid parameters given");
|
||||||
return std::make_unique<DummyInput>();
|
return std::make_unique<DummyInput>();
|
||||||
}
|
}
|
||||||
|
|
|
@ -630,7 +630,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto devices = emulated_controller->GetMappedDevices();
|
const auto devices = emulated_controller->GetMappedDevices(Core::HID::DeviceIndex::AllDevices);
|
||||||
UpdateInputDevices();
|
UpdateInputDevices();
|
||||||
|
|
||||||
if (devices.empty()) {
|
if (devices.empty()) {
|
||||||
|
|
|
@ -356,7 +356,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
|
||||||
DrawCircle(p, center + QPoint(26, 71), 5);
|
DrawCircle(p, center + QPoint(26, 71), 5);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(-170, -140), battery_values[0]);
|
DrawBattery(p, center + QPoint(-170, -140), battery_values[Core::HID::DeviceIndex::LeftIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
|
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
|
||||||
|
@ -482,7 +482,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
|
||||||
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
|
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(110, -140), battery_values[1]);
|
DrawBattery(p, center + QPoint(110, -140), battery_values[Core::HID::DeviceIndex::RightIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
|
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
|
||||||
|
@ -618,8 +618,8 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
|
||||||
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
|
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(-100, -160), battery_values[0]);
|
DrawBattery(p, center + QPoint(-100, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]);
|
||||||
DrawBattery(p, center + QPoint(40, -160), battery_values[1]);
|
DrawBattery(p, center + QPoint(40, -160), battery_values[Core::HID::DeviceIndex::RightIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
|
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
|
||||||
|
@ -720,9 +720,8 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
|
||||||
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
|
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(-200, 110), battery_values[0]);
|
DrawBattery(p, center + QPoint(-200, 110), battery_values[Core::HID::DeviceIndex::LeftIndex]);
|
||||||
DrawBattery(p, center + QPoint(-30, 110), battery_values[1]);
|
DrawBattery(p, center + QPoint(130, 110), battery_values[Core::HID::DeviceIndex::RightIndex]);
|
||||||
DrawBattery(p, center + QPoint(130, 110), battery_values[2]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
|
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
|
||||||
|
@ -812,7 +811,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
|
||||||
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
|
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(-30, -160), battery_values[0]);
|
DrawBattery(p, center + QPoint(-30, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
|
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
|
||||||
|
@ -868,7 +867,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
|
||||||
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
|
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
|
||||||
|
|
||||||
// Draw battery
|
// Draw battery
|
||||||
DrawBattery(p, center + QPoint(-30, -165), battery_values[0]);
|
DrawBattery(p, center + QPoint(-30, -165), battery_values[Core::HID::DeviceIndex::LeftIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr std::array<float, 13 * 2> symbol_a = {
|
constexpr std::array<float, 13 * 2> symbol_a = {
|
||||||
|
|
Loading…
Reference in a new issue