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https://git.suyu.dev/suyu/suyu
synced 2024-12-23 09:53:10 -06:00
misc: Commented out build id
This commit is contained in:
parent
748bda79aa
commit
09c26cac1c
3 changed files with 25 additions and 19 deletions
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@ -47,10 +47,12 @@
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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std::vector<VkDeviceInfo::Record>& vk_device_records,
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std::vector<VkDeviceInfo::Record>& vk_device_records,
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Core::System& system_)
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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system{system_},
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pm{title_id_, system_.GetFileSystemController(), system_.GetContentProvider()},
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title_id{title_id_}, system{system_},
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builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
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builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
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tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()} {
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tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()} {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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: fmt::format("{:016X}", title_id);
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@ -144,6 +146,14 @@ void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
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LoadConfiguration();
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LoadConfiguration();
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}
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}
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std::string ConfigurePerGame::GetBuildID() {
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LOG_INFO(Core, "{}", file->GetExtension());
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// https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.UI.Common/App/ApplicationData.cs#L71
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return "Invalid File";
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}
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void ConfigurePerGame::LoadConfiguration() {
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void ConfigurePerGame::LoadConfiguration() {
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if (file == nullptr) {
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if (file == nullptr) {
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return;
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return;
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@ -151,23 +161,14 @@ void ConfigurePerGame::LoadConfiguration() {
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addons_tab->LoadFromFile(file);
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addons_tab->LoadFromFile(file);
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(system, file);
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ui->display_title_id->setText(
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ui->display_title_id->setText(
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QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
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QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
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Loader::NSOHeader nso_header{};
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// TODO: Should get proper build id for UI
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if (sizeof(Loader::NSOHeader) != file->ReadObject(&nso_header)) {
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// ui->display_build_id->setText(QString::fromStdString(GetBuildID()));
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LOG_ERROR(Core, "Could not read header for file {}", file->GetFullPath());
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return;
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}
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const auto build_id_raw = Common::HexToString(nso_header.build_id);
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const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
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ui->display_build_id->setText(QString::fromStdString(build_id));
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(system, file);
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if (control.first != nullptr) {
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if (control.first != nullptr) {
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ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
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ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
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@ -11,6 +11,7 @@
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#include <QList>
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#include <QList>
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#include "configuration/shared_widget.h"
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#include "configuration/shared_widget.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/vfs/vfs_types.h"
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#include "core/file_sys/vfs/vfs_types.h"
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#include "frontend_common/config.h"
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#include "frontend_common/config.h"
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#include "suyu/configuration/configuration_shared.h"
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#include "suyu/configuration/configuration_shared.h"
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@ -68,8 +69,11 @@ private:
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void LoadConfiguration();
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void LoadConfiguration();
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std::string GetBuildID();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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FileSys::VirtualFile file;
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FileSys::VirtualFile file;
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FileSys::PatchManager pm;
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u64 title_id;
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u64 title_id;
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QGraphicsScene* scene;
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QGraphicsScene* scene;
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@ -185,8 +185,9 @@
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="1">
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<!-- TODO: Gotta implement proper working build id -->
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<!--item row="5" column="1">
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<widget class="QLineEdit" name="display_build_id">
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<widget class="QLineEdit" name="display_build_id">
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<property name="readOnly">
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<property name="readOnly">
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<bool>true</bool>
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<bool>true</bool>
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@ -199,7 +200,7 @@
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<string>Build ID</string>
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<string>Build ID</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item-->
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<item>
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