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https://git.suyu.dev/suyu/suyu
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metal: bind and sample from texture
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parent
a00d9a9027
commit
0a2227d1f8
2 changed files with 55 additions and 2 deletions
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <iostream>
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#include <span>
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#include <boost/container/small_vector.hpp>
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@ -70,6 +71,56 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
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// Bind resources
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// HACK: try to find a texture that we can bind
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size_t stage = 4;
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// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](const auto& desc, u32 index) {
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/*
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ASSERT(cbufs[desc.cbuf_index].enabled);
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const u32 index_offset{index << desc.size_shift};
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const u32 offset{desc.cbuf_offset + index_offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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second_offset};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, false);
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}
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}
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*/
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// HACK: hardcode the texture address
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return TexturePair(/*gpu_memory->Read<u32>(addr)*/ 310378932, false);
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}};
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const Shader::Info& info{stage_infos[stage]};
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std::array<VideoCommon::ImageViewInOut, 32> views;
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size_t view_index{};
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views[view_index++] = {
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.index = handle.first,
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.blacklist = false,
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.id = {},
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};
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}
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}
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texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
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VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
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ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
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command_recorder.GetRenderCommandEncoder()->setFragmentTexture(image_view.GetHandle(), 0);
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}
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void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
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@ -298,8 +298,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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return out;
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}
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fragment float4 fragmentMain(VertexOut in [[stage_in]]) {
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return float4(in.texCoord, 0.0, 1.0);
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fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]]) {
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constexpr sampler samplr(mip_filter::linear, mag_filter::linear, min_filter::linear);
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return tex.sample(samplr, in.texCoord);
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}
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)",
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NS::ASCIIStringEncoding),
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