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maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
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2 changed files with 12 additions and 0 deletions
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@ -389,6 +389,13 @@ public:
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ReverseSubtract = 3,
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Min = 4,
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Max = 5,
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// These values are used by Nouveau and some games.
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AddGL = 0x8006,
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SubtractGL = 0x8007,
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ReverseSubtractGL = 0x8008,
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MinGL = 0x800a,
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MaxGL = 0x800b
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};
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enum class Factor : u32 {
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@ -218,14 +218,19 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
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inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
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switch (equation) {
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case Maxwell::Blend::Equation::Add:
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case Maxwell::Blend::Equation::AddGL:
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return GL_FUNC_ADD;
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case Maxwell::Blend::Equation::Subtract:
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case Maxwell::Blend::Equation::SubtractGL:
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return GL_FUNC_SUBTRACT;
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case Maxwell::Blend::Equation::ReverseSubtract:
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case Maxwell::Blend::Equation::ReverseSubtractGL:
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return GL_FUNC_REVERSE_SUBTRACT;
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case Maxwell::Blend::Equation::Min:
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case Maxwell::Blend::Equation::MinGL:
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return GL_MIN;
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case Maxwell::Blend::Equation::Max:
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case Maxwell::Blend::Equation::MaxGL:
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return GL_MAX;
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}
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LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
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