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glasm: Write result to scalar on integer comparison instructions
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1 changed files with 10 additions and 10 deletions
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@ -175,43 +175,43 @@ void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 m
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}
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}
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void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SLT.S {},{},{};", inst, lhs, rhs);
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ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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ctx.Add("SLT.U {},{},{};", inst, lhs, rhs);
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ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs);
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ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SLE.S {},{},{};", inst, lhs, rhs);
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ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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ctx.Add("SLE.U {},{},{};", inst, lhs, rhs);
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ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SGT.S {},{},{};", inst, lhs, rhs);
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ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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ctx.Add("SGT.U {},{},{};", inst, lhs, rhs);
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ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SNE.U {},{},{};", inst, lhs, rhs);
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ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
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ctx.Add("SGE.S {},{},{};", inst, lhs, rhs);
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ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);
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}
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}
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void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
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ctx.Add("SGE.U {},{},{};", inst, lhs, rhs);
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ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);
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}
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}
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} // namespace Shader::Backend::GLASM
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} // namespace Shader::Backend::GLASM
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