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https://git.suyu.dev/suyu/suyu
synced 2024-11-02 05:17:52 +00:00
Merge pull request #7861 from german77/user_features
yuzu: New hotkeys and mute audio on background
This commit is contained in:
commit
1105614b86
7 changed files with 95 additions and 62 deletions
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@ -65,12 +65,14 @@ const std::array<int, 2> Config::default_stick_mod = {
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{
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const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
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{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
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{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
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{QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
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{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
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@ -767,6 +769,7 @@ void Config::ReadUIValues() {
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.mute_when_in_background);
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ReadBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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@ -1295,6 +1298,7 @@ void Config::SaveUIValues() {
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.mute_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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@ -46,7 +46,7 @@ public:
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 20> default_hotkeys;
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static const std::array<UISettings::Shortcut, 22> default_hotkeys;
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static constexpr UISettings::Theme default_theme{
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#ifdef _WIN32
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@ -46,6 +46,7 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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@ -95,6 +96,7 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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@ -163,6 +163,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
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filter_status_button = new QPushButton();
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filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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filter_status_button->setFocusPolicy(Qt::NoFocus);
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connect(filter_status_button, &QPushButton::clicked, [&] {
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auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::LastFilter) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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} else {
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filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
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}
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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filter == Settings::ScalingFilter::Fsr) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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}
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Settings::values.scaling_filter.SetValue(filter);
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filter_status_button->setChecked(true);
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UpdateFilterText();
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});
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connect(filter_status_button, &QPushButton::clicked, this,
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&GMainWindow::OnToggleAdaptingFilter);
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auto filter = Settings::values.scaling_filter.GetValue();
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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filter == Settings::ScalingFilter::Fsr) {
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@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, [&] {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (!is_docked && handheld->IsConnected()) {
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QMessageBox::warning(this, tr("Invalid config detected"),
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tr("Handheld controller can't be used on docked mode. Pro "
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"controller will be selected."));
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handheld->Disconnect();
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player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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player_1->Connect();
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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OnDockedModeChanged(is_docked, !is_docked, *system);
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});
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
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gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
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gpu_accuracy_button->setCheckable(true);
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gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
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connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::High: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
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break;
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}
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case Settings::GPUAccuracy::Normal:
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case Settings::GPUAccuracy::Extreme:
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default: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
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}
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}
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system->ApplySettings();
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UpdateGPUAccuracyButton();
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});
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connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
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UpdateGPUAccuracyButton();
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statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
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@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
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ToggleFullscreen();
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}
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});
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connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
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Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
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Settings::values.use_docked_mode.GetValue(), *system);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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});
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connect_shortcut(QStringLiteral("Change Adapting Filter"),
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&GMainWindow::OnToggleAdaptingFilter);
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connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
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connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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@ -1082,14 +1034,14 @@ void GMainWindow::RestoreUIState() {
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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if (emulation_running) {
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if (!emulation_running) {
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return;
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}
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if (UISettings::values.pause_when_in_background) {
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if (emu_thread->IsRunning() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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@ -1099,6 +1051,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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OnStartGame();
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}
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}
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if (UISettings::values.mute_when_in_background) {
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if (!Settings::values.audio_muted &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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Settings::values.audio_muted = true;
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auto_muted = true;
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} else if (auto_muted && state == Qt::ApplicationActive) {
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Settings::values.audio_muted = false;
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auto_muted = false;
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}
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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@ -2868,6 +2830,59 @@ void GMainWindow::OnTasReset() {
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input_subsystem->GetTas()->Reset();
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}
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void GMainWindow::OnToggleDockedMode() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (!is_docked && handheld->IsConnected()) {
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QMessageBox::warning(this, tr("Invalid config detected"),
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tr("Handheld controller can't be used on docked mode. Pro "
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"controller will be selected."));
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handheld->Disconnect();
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player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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player_1->Connect();
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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OnDockedModeChanged(is_docked, !is_docked, *system);
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}
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void GMainWindow::OnToggleGpuAccuracy() {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::High: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
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break;
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}
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case Settings::GPUAccuracy::Normal:
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case Settings::GPUAccuracy::Extreme:
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default: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
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}
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}
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system->ApplySettings();
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UpdateGPUAccuracyButton();
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}
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void GMainWindow::OnToggleAdaptingFilter() {
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auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::LastFilter) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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} else {
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filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
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}
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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filter == Settings::ScalingFilter::Fsr) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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}
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Settings::values.scaling_filter.SetValue(filter);
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filter_status_button->setChecked(true);
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UpdateFilterText();
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = system->GetCurrentProcessProgramID();
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OpenPerGameConfiguration(title_id, game_path.toStdString());
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@ -284,6 +284,9 @@ private slots:
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnToggleDockedMode();
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void OnToggleGpuAccuracy();
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void OnToggleAdaptingFilter();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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@ -369,6 +372,7 @@ private:
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QString game_path;
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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// FS
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@ -73,6 +73,7 @@ struct Values {
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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