mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-31 12:27:53 +00:00
Pica/VertexShader: Small optimization.
This commit is contained in:
parent
a664574ecb
commit
17f31de364
1 changed files with 7 additions and 7 deletions
|
@ -118,9 +118,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
const Instruction& instr = *(const Instruction*)state.program_counter;
|
||||
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
|
||||
|
||||
auto call = [&](std::stack<VertexShaderState::CallStackElement>& stack, u32 offset, u32 num_instructions, u32 return_offset) {
|
||||
auto call = [&](VertexShaderState& state, u32 offset, u32 num_instructions, u32 return_offset) {
|
||||
state.program_counter = &shader_memory[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
||||
stack.push({ offset + num_instructions, return_offset });
|
||||
state.call_stack.push({ offset + num_instructions, return_offset });
|
||||
};
|
||||
u32 binary_offset = state.program_counter - shader_memory.data();
|
||||
|
||||
|
@ -356,7 +356,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
break;
|
||||
|
||||
case Instruction::OpCode::CALL:
|
||||
call(state.call_stack,
|
||||
call(state,
|
||||
instr.flow_control.dest_offset,
|
||||
instr.flow_control.num_instructions,
|
||||
binary_offset + 1);
|
||||
|
@ -367,12 +367,12 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
|
||||
case Instruction::OpCode::IFU:
|
||||
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
|
||||
call(state.call_stack,
|
||||
call(state,
|
||||
binary_offset + 1,
|
||||
instr.flow_control.dest_offset - binary_offset - 1,
|
||||
instr.flow_control.dest_offset + instr.flow_control.num_instructions);
|
||||
} else {
|
||||
call(state.call_stack,
|
||||
call(state,
|
||||
instr.flow_control.dest_offset,
|
||||
instr.flow_control.num_instructions,
|
||||
instr.flow_control.dest_offset + instr.flow_control.num_instructions);
|
||||
|
@ -407,12 +407,12 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
}
|
||||
|
||||
if (results[2]) {
|
||||
call(state.call_stack,
|
||||
call(state,
|
||||
binary_offset + 1,
|
||||
instr.flow_control.dest_offset - binary_offset - 1,
|
||||
instr.flow_control.dest_offset + instr.flow_control.num_instructions);
|
||||
} else {
|
||||
call(state.call_stack,
|
||||
call(state,
|
||||
instr.flow_control.dest_offset,
|
||||
instr.flow_control.num_instructions,
|
||||
instr.flow_control.dest_offset + instr.flow_control.num_instructions);
|
||||
|
|
Loading…
Reference in a new issue