mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-31 20:37:52 +00:00
config: Add option for specifying screen resolution scale factor.
This commit is contained in:
parent
b5eac78b43
commit
22ad9094e6
10 changed files with 170 additions and 25 deletions
|
@ -63,8 +63,7 @@ void Config::ReadValues() {
|
|||
// Renderer
|
||||
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
|
||||
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||
Settings::values.use_scaled_resolution =
|
||||
sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
|
||||
Settings::values.resolution_factor = sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
||||
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
|
||||
Settings::values.toggle_framelimit =
|
||||
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
|
||||
|
|
|
@ -51,9 +51,10 @@ use_hw_renderer =
|
|||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
use_shader_jit =
|
||||
|
||||
# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
|
||||
# 0 (default): Native, 1: Scaled
|
||||
use_scaled_resolution =
|
||||
# Resolution scale factor
|
||||
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
|
||||
# factor for the 3DS resolution
|
||||
resolution_factor =
|
||||
|
||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
||||
# 0 (default): Off, 1: On
|
||||
|
|
|
@ -44,8 +44,7 @@ void Config::ReadValues() {
|
|||
qt_config->beginGroup("Renderer");
|
||||
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
|
||||
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
|
||||
Settings::values.use_scaled_resolution =
|
||||
qt_config->value("use_scaled_resolution", false).toBool();
|
||||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
|
||||
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
|
||||
|
||||
|
@ -152,7 +151,7 @@ void Config::SaveValues() {
|
|||
qt_config->beginGroup("Renderer");
|
||||
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
|
||||
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
|
||||
qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
|
||||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("use_vsync", Settings::values.use_vsync);
|
||||
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
|
||||
|
||||
|
|
|
@ -18,10 +18,81 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
|
||||
ConfigureGraphics::~ConfigureGraphics() {}
|
||||
|
||||
enum class Resolution : int {
|
||||
Auto,
|
||||
Scale1x,
|
||||
Scale2x,
|
||||
Scale3x,
|
||||
Scale4x,
|
||||
Scale5x,
|
||||
Scale6x,
|
||||
Scale7x,
|
||||
Scale8x,
|
||||
Scale9x,
|
||||
Scale10x,
|
||||
};
|
||||
|
||||
float ToResolutionFactor(Resolution option) {
|
||||
switch (option) {
|
||||
case Resolution::Auto:
|
||||
return 0.f;
|
||||
case Resolution::Scale1x:
|
||||
return 1.f;
|
||||
case Resolution::Scale2x:
|
||||
return 2.f;
|
||||
case Resolution::Scale3x:
|
||||
return 3.f;
|
||||
case Resolution::Scale4x:
|
||||
return 4.f;
|
||||
case Resolution::Scale5x:
|
||||
return 5.f;
|
||||
case Resolution::Scale6x:
|
||||
return 6.f;
|
||||
case Resolution::Scale7x:
|
||||
return 7.f;
|
||||
case Resolution::Scale8x:
|
||||
return 8.f;
|
||||
case Resolution::Scale9x:
|
||||
return 9.f;
|
||||
case Resolution::Scale10x:
|
||||
return 10.f;
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
Resolution FromResolutionFactor(float factor) {
|
||||
if (factor == 0.f) {
|
||||
return Resolution::Auto;
|
||||
} else if (factor == 1.f) {
|
||||
return Resolution::Scale1x;
|
||||
} else if (factor == 2.f) {
|
||||
return Resolution::Scale2x;
|
||||
} else if (factor == 3.f) {
|
||||
return Resolution::Scale3x;
|
||||
} else if (factor == 4.f) {
|
||||
return Resolution::Scale4x;
|
||||
} else if (factor == 5.f) {
|
||||
return Resolution::Scale5x;
|
||||
} else if (factor == 6.f) {
|
||||
return Resolution::Scale6x;
|
||||
} else if (factor == 7.f) {
|
||||
return Resolution::Scale7x;
|
||||
} else if (factor == 8.f) {
|
||||
return Resolution::Scale8x;
|
||||
} else if (factor == 9.f) {
|
||||
return Resolution::Scale9x;
|
||||
} else if (factor == 10.f) {
|
||||
return Resolution::Scale10x;
|
||||
}
|
||||
return Resolution::Auto;
|
||||
}
|
||||
|
||||
void ConfigureGraphics::setConfiguration() {
|
||||
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
|
||||
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
|
||||
ui->resolution_factor_combobox->setCurrentIndex(
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
|
||||
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
|
||||
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
|
||||
|
@ -31,7 +102,8 @@ void ConfigureGraphics::setConfiguration() {
|
|||
void ConfigureGraphics::applyConfiguration() {
|
||||
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
|
||||
Settings::values.resolution_factor =
|
||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
|
||||
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
|
||||
Settings::values.layout_option =
|
||||
|
|
|
@ -36,13 +36,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_scaled_resolution">
|
||||
<property name="text">
|
||||
<string>Enable scaled resolution</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_vsync">
|
||||
<property name="text">
|
||||
|
@ -57,6 +50,76 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Internal Resolution:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="resolution_factor_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">Auto (Window Size)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">Native (400x240)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">2x Native (800x480)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">3x Native (1200x720)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">4x Native (1600x960)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">5x Native (2000x1200)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">6x Native (2400x1440)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">7x Native (2800x1680)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">8x Native (3200x1920)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">9x Native (3600x2160)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string notr="true">10x Native (4000x2400)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -128,5 +191,12 @@
|
|||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>toggle_hw_renderer</sender>
|
||||
<signal>toggled(bool)</signal>
|
||||
<receiver>resolution_factor_combobox</receiver>
|
||||
<slot>setEnabled(bool)</slot>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
|
|
@ -20,7 +20,6 @@ void Apply() {
|
|||
|
||||
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
|
||||
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
||||
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
|
||||
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
|
||||
|
||||
if (VideoCore::g_emu_window) {
|
||||
|
|
|
@ -88,7 +88,7 @@ struct Values {
|
|||
// Renderer
|
||||
bool use_hw_renderer;
|
||||
bool use_shader_jit;
|
||||
bool use_scaled_resolution;
|
||||
float resolution_factor;
|
||||
bool use_vsync;
|
||||
bool toggle_framelimit;
|
||||
|
||||
|
|
|
@ -556,14 +556,21 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
|
|||
color_params.width = depth_params.width = config.GetWidth();
|
||||
color_params.height = depth_params.height = config.GetHeight();
|
||||
color_params.is_tiled = depth_params.is_tiled = true;
|
||||
if (VideoCore::g_scaled_resolution_enabled) {
|
||||
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
|
||||
// Assume same scaling factor for top and bottom screens
|
||||
// Set the internal resolution, assume the same scaling factor for top and bottom screens
|
||||
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
if (Settings::values.resolution_factor == 0.0f) {
|
||||
// Auto - scale resolution to the window size
|
||||
color_params.res_scale_width = depth_params.res_scale_width =
|
||||
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
|
||||
color_params.res_scale_height = depth_params.res_scale_height =
|
||||
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
|
||||
} else {
|
||||
// Otherwise, scale the resolution by the specified factor
|
||||
color_params.res_scale_width = Settings::values.resolution_factor;
|
||||
depth_params.res_scale_width = Settings::values.resolution_factor;
|
||||
color_params.res_scale_height = Settings::values.resolution_factor;
|
||||
depth_params.res_scale_height = Settings::values.resolution_factor;
|
||||
}
|
||||
|
||||
color_params.addr = config.GetColorBufferPhysicalAddress();
|
||||
|
|
|
@ -19,7 +19,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
|||
|
||||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_scaled_resolution_enabled;
|
||||
std::atomic<bool> g_vsync_enabled;
|
||||
std::atomic<bool> g_toggle_framelimit_enabled;
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ extern EmuWindow* g_emu_window; ///< Emu window
|
|||
// qt ui)
|
||||
extern std::atomic<bool> g_hw_renderer_enabled;
|
||||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
extern std::atomic<bool> g_scaled_resolution_enabled;
|
||||
extern std::atomic<bool> g_toggle_framelimit_enabled;
|
||||
|
||||
/// Start the video core
|
||||
|
|
Loading…
Reference in a new issue