mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
Merge pull request #2659 from FernandoS27/safe-caches
rasterizer_cache: Protect inherited caches from submission level
This commit is contained in:
commit
2521007c09
3 changed files with 5 additions and 1 deletions
|
@ -169,6 +169,8 @@ protected:
|
|||
object->MarkAsModified(false, *this);
|
||||
}
|
||||
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
private:
|
||||
/// Returns a list of cached objects from the specified memory region, ordered by access time
|
||||
std::vector<T> GetSortedObjectsFromRegion(CacheAddr addr, u64 size) {
|
||||
|
@ -208,5 +210,4 @@ private:
|
|||
IntervalCache interval_cache; ///< Cache of objects
|
||||
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
std::recursive_mutex mutex;
|
||||
};
|
||||
|
|
|
@ -23,6 +23,7 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
|
|||
|
||||
GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment,
|
||||
bool cache) {
|
||||
std::lock_guard lock{mutex};
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
|
||||
// Cache management is a big overhead, so only cache entries with a given size.
|
||||
|
@ -62,6 +63,7 @@ GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::
|
|||
|
||||
GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t size,
|
||||
std::size_t alignment) {
|
||||
std::lock_guard lock{mutex};
|
||||
AlignBuffer(alignment);
|
||||
std::memcpy(buffer_ptr, raw_pointer, size);
|
||||
const GLintptr uploaded_offset = buffer_offset;
|
||||
|
|
|
@ -76,6 +76,7 @@ GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
|
|||
GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
|
||||
const GLShader::GlobalMemoryEntry& global_region,
|
||||
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
auto& gpu{Core::System::GetInstance().GPU()};
|
||||
auto& memory_manager{gpu.MemoryManager()};
|
||||
|
|
Loading…
Reference in a new issue