mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-31 20:37:52 +00:00
settings: Add options for managing gamecard emulation
This commit is contained in:
parent
918119ae1b
commit
2590b5a9ea
4 changed files with 67 additions and 2 deletions
|
@ -407,8 +407,9 @@ struct Values {
|
|||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
std::string nand_dir;
|
||||
std::string sdmc_dir;
|
||||
bool gamecard_inserted;
|
||||
bool gamecard_current_game;
|
||||
std::string gamecard_path;
|
||||
NANDTotalSize nand_total_size;
|
||||
NANDSystemSize nand_system_size;
|
||||
NANDUserSize nand_user_size;
|
||||
|
|
|
@ -459,6 +459,30 @@ void Config::ReadDataStorageValues() {
|
|||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::LoadDir,
|
||||
qt_config
|
||||
->value("load_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::DumpDir,
|
||||
qt_config
|
||||
->value("dump_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::CacheDir,
|
||||
qt_config
|
||||
->value("cache_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
Settings::values.gamecard_inserted = ReadSetting("gamecard_inserted", false).toBool();
|
||||
Settings::values.gamecard_current_game = ReadSetting("gamecard_current_game", false).toBool();
|
||||
Settings::values.gamecard_path = ReadSetting("gamecard_path", "").toString().toStdString();
|
||||
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
|
||||
ReadSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
|
||||
.toULongLong());
|
||||
|
@ -886,6 +910,18 @@ void Config::SaveDataStorageValues() {
|
|||
WriteSetting(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
WriteSetting(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
WriteSetting(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
WriteSetting(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
|
||||
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false);
|
||||
WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), "");
|
||||
WriteSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::values.nand_total_size),
|
||||
static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
|
||||
WriteSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::values.nand_user_size),
|
||||
|
|
|
@ -316,6 +316,20 @@ void Config::ReadValues() {
|
|||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
Settings::values.gamecard_inserted =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
|
||||
Settings::values.gamecard_current_game =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
|
||||
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
|
||||
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
|
||||
"Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
|
||||
Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
|
||||
|
|
|
@ -173,6 +173,20 @@ volume =
|
|||
# 1 (default): Yes, 0: No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1: Yes, 0 (default): No
|
||||
|
|
Loading…
Reference in a new issue