mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 04:47:53 +00:00
Texture_Cache: Address Feedback
This commit is contained in:
parent
0f54b541f4
commit
2ac7472d3f
3 changed files with 17 additions and 13 deletions
|
@ -312,11 +312,13 @@ private:
|
|||
return view;
|
||||
}
|
||||
|
||||
static constexpr u32 NO_RT = 0xFFFFFFFF;
|
||||
|
||||
bool is_modified{};
|
||||
bool is_target{};
|
||||
bool is_registered{};
|
||||
bool is_picked{};
|
||||
u32 index{0xFFFFFFFF};
|
||||
u32 index{NO_RT};
|
||||
u64 modification_tick{};
|
||||
};
|
||||
|
||||
|
|
|
@ -297,13 +297,12 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size
|
|||
return Tegra::Texture::CalculateSize(!as_host_size, GetBytesPerPixel(), width, height,
|
||||
depth, GetMipBlockHeight(level),
|
||||
GetMipBlockDepth(level));
|
||||
} else {
|
||||
if (as_host_size || IsBuffer()) {
|
||||
} else if (as_host_size || IsBuffer()) {
|
||||
return GetBytesPerPixel() * width * height * depth;
|
||||
} else {
|
||||
// Linear Texture Case
|
||||
return pitch * height * depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
|
||||
|
|
|
@ -133,11 +133,11 @@ public:
|
|||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
|
||||
if (depth_buffer.target)
|
||||
depth_buffer.target->MarkAsRenderTarget(false, -1);
|
||||
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
||||
depth_buffer.target = surface_view.first;
|
||||
depth_buffer.view = surface_view.second;
|
||||
if (depth_buffer.target)
|
||||
depth_buffer.target->MarkAsRenderTarget(true, 8);
|
||||
depth_buffer.target->MarkAsRenderTarget(true, DEPTH_RT);
|
||||
return surface_view.second;
|
||||
}
|
||||
|
||||
|
@ -167,7 +167,7 @@ public:
|
|||
auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||
preserve_contents, true);
|
||||
if (render_targets[index].target)
|
||||
render_targets[index].target->MarkAsRenderTarget(false, -1);
|
||||
render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
|
||||
render_targets[index].target = surface_view.first;
|
||||
render_targets[index].view = surface_view.second;
|
||||
if (render_targets[index].target)
|
||||
|
@ -191,7 +191,7 @@ public:
|
|||
if (depth_buffer.target == nullptr) {
|
||||
return;
|
||||
}
|
||||
depth_buffer.target->MarkAsRenderTarget(false, -1);
|
||||
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
||||
depth_buffer.target = nullptr;
|
||||
depth_buffer.view = nullptr;
|
||||
}
|
||||
|
@ -200,7 +200,7 @@ public:
|
|||
if (render_targets[index].target == nullptr) {
|
||||
return;
|
||||
}
|
||||
render_targets[index].target->MarkAsRenderTarget(false, -1);
|
||||
render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
|
||||
render_targets[index].target = nullptr;
|
||||
render_targets[index].view = nullptr;
|
||||
}
|
||||
|
@ -272,8 +272,8 @@ protected:
|
|||
|
||||
void ManageRenderTargetUnregister(TSurface& surface) {
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 index = surface->GetRenderTarget();
|
||||
if (index == 8) {
|
||||
const u32 index = surface->GetRenderTarget();
|
||||
if (index == DEPTH_RT) {
|
||||
maxwell3d.dirty_flags.zeta_buffer = true;
|
||||
} else {
|
||||
maxwell3d.dirty_flags.color_buffer.set(index, true);
|
||||
|
@ -797,6 +797,9 @@ private:
|
|||
static constexpr u64 registry_page_size{1 << registry_page_bits};
|
||||
std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
|
||||
|
||||
static constexpr u32 DEPTH_RT = 8;
|
||||
static constexpr u32 NO_RT = 0xFFFFFFFF;
|
||||
|
||||
// The L1 Cache is used for fast texture lookup before checking the overlaps
|
||||
// This avoids calculating size and other stuffs.
|
||||
std::unordered_map<CacheAddr, TSurface> l1_cache;
|
||||
|
|
Loading…
Reference in a new issue