mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-24 10:23:01 -06:00
Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
This commit is contained in:
commit
2b082e2710
1 changed files with 7 additions and 0 deletions
|
@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
|
||||||
|
|
||||||
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||||
switch (wrap_mode) {
|
switch (wrap_mode) {
|
||||||
|
case Tegra::Texture::WrapMode::Wrap:
|
||||||
|
return GL_REPEAT;
|
||||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||||
return GL_CLAMP_TO_EDGE;
|
return GL_CLAMP_TO_EDGE;
|
||||||
|
case Tegra::Texture::WrapMode::ClampOGL:
|
||||||
|
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||||
|
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||||
|
// manually mix them. However the shader part of this is not yet implemented.
|
||||||
|
return GL_CLAMP_TO_BORDER;
|
||||||
}
|
}
|
||||||
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
|
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
|
||||||
static_cast<u32>(wrap_mode));
|
static_cast<u32>(wrap_mode));
|
||||||
|
|
Loading…
Reference in a new issue