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common: Add unique function
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4 changed files with 172 additions and 0 deletions
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@ -188,6 +188,7 @@ add_library(common STATIC
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tiny_mt.h
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tree.h
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uint128.h
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unique_function.h
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uuid.cpp
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uuid.h
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vector_math.h
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62
src/common/unique_function.h
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62
src/common/unique_function.h
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@ -0,0 +1,62 @@
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <utility>
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namespace Common {
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/// General purpose function wrapper similar to std::function.
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/// Unlike std::function, the captured values don't have to be copyable.
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/// This class can be moved but not copied.
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template <typename ResultType, typename... Args>
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class UniqueFunction {
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class CallableBase {
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public:
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virtual ~CallableBase() = default;
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virtual ResultType operator()(Args&&...) = 0;
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};
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template <typename Functor>
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class Callable final : public CallableBase {
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public:
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Callable(Functor&& functor_) : functor{std::move(functor_)} {}
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~Callable() override = default;
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ResultType operator()(Args&&... args) override {
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return functor(std::forward<Args>(args)...);
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}
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private:
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Functor functor;
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};
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public:
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UniqueFunction() = default;
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template <typename Functor>
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UniqueFunction(Functor&& functor)
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: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
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UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction& operator=(const UniqueFunction&) = delete;
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UniqueFunction(const UniqueFunction&) = delete;
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ResultType operator()(Args&&... args) const {
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return (*callable)(std::forward<Args>(args)...);
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}
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explicit operator bool() const noexcept {
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return static_cast<bool>(callable);
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}
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private:
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std::unique_ptr<CallableBase> callable;
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};
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} // namespace Common
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@ -5,6 +5,7 @@ add_executable(tests
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common/host_memory.cpp
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common/param_package.cpp
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common/ring_buffer.cpp
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common/unique_function.cpp
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core/core_timing.cpp
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core/network/network.cpp
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tests.cpp
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108
src/tests/common/unique_function.cpp
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108
src/tests/common/unique_function.cpp
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@ -0,0 +1,108 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <catch2/catch.hpp>
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#include "common/unique_function.h"
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namespace {
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struct Noisy {
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Noisy() : state{"Default constructed"} {}
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Noisy(Noisy&& rhs) noexcept : state{"Move constructed"} {
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rhs.state = "Moved away";
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}
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Noisy& operator=(Noisy&& rhs) noexcept {
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state = "Move assigned";
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rhs.state = "Moved away";
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}
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Noisy(const Noisy&) : state{"Copied constructed"} {}
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Noisy& operator=(const Noisy&) {
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state = "Copied assigned";
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}
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std::string state;
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};
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} // Anonymous namespace
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TEST_CASE("UniqueFunction", "[common]") {
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SECTION("Capture reference") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Capture pointer") {
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int value = 0;
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int* pointer = &value;
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Common::UniqueFunction<void> func = [pointer] { *pointer = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Move object") {
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Noisy noisy;
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REQUIRE(noisy.state == "Default constructed");
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Common::UniqueFunction<void> func = [noisy = std::move(noisy)] {
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REQUIRE(noisy.state == "Move constructed");
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};
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REQUIRE(noisy.state == "Moved away");
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func();
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}
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SECTION("Move construct function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Move assign function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func;
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new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Default construct then assign function") {
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int value = 0;
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Common::UniqueFunction<void> func;
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func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Pass arguments") {
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int result = 0;
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Common::UniqueFunction<void, int, int> func = [&result](int a, int b) { result = a + b; };
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func(5, 4);
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REQUIRE(result == 9);
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}
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SECTION("Pass arguments and return value") {
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Common::UniqueFunction<int, int, int> func = [](int a, int b) { return a + b; };
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REQUIRE(func(5, 4) == 9);
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}
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SECTION("Destructor") {
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int num_destroyed = 0;
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struct Foo {
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Foo(int* num_) : num{num_} {}
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Foo(Foo&& rhs) : num{std::exchange(rhs.num, nullptr)} {}
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Foo(const Foo&) = delete;
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~Foo() {
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if (num) {
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++*num;
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}
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}
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int* num = nullptr;
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};
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Foo object{&num_destroyed};
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{
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Common::UniqueFunction<void> func = [object = std::move(object)] {};
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REQUIRE(num_destroyed == 0);
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}
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REQUIRE(num_destroyed == 1);
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}
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}
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