mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
frontend: sdl2: emu_window: Implement separate presentation thread.
This commit is contained in:
parent
dc672ca4b3
commit
2e16c23784
10 changed files with 79 additions and 62 deletions
|
@ -65,9 +65,6 @@ public:
|
|||
|
||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
|
|
|
@ -10,9 +10,13 @@
|
|||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(bool fullscreen);
|
||||
explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Polls window events
|
||||
|
@ -24,6 +28,9 @@ public:
|
|||
/// Returns if window is shown (not minimized)
|
||||
bool IsShown() const override;
|
||||
|
||||
/// Presents the next frame
|
||||
virtual void Present() = 0;
|
||||
|
||||
protected:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
|
@ -55,6 +62,9 @@ protected:
|
|||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
|
||||
|
||||
/// Instance of the system, used to access renderer for the presentation thread
|
||||
Core::System& system;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
|
@ -62,7 +72,7 @@ protected:
|
|||
bool is_shown = true;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window;
|
||||
SDL_Window* render_window{};
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
|
|
|
@ -13,24 +13,25 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
|
||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit SDLGLContext() {
|
||||
// create a hidden window to make the shared context against
|
||||
window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
@ -43,8 +44,6 @@ public:
|
|||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
|
@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
|
||||
: EmuWindow_SDL2{system, fullscreen} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
|
@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
|
@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
exit(1);
|
||||
}
|
||||
|
||||
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
|
||||
window_context = SDL_GL_CreateContext(render_window);
|
||||
core_context = CreateSharedContext();
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
SDL_GL_SetSwapInterval(false);
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
Settings::LogSettings();
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::MakeCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, gl_context);
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
|
@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
|
|||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::Present() {
|
||||
SDL_GL_MakeCurrent(render_window, window_context);
|
||||
SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
|
||||
while (IsOpen()) {
|
||||
system.Renderer().TryPresent(100);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
|
|
@ -10,17 +10,12 @@
|
|||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(bool fullscreen);
|
||||
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
void Present() override;
|
||||
|
||||
/// Ignored in OpenGL
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
|
@ -29,10 +24,17 @@ public:
|
|||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
private:
|
||||
/// Fake hidden window for the core context
|
||||
SDL_Window* dummy_window{};
|
||||
|
||||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
SDL_GLContext window_context;
|
||||
|
||||
/// The OpenGL context associated with the core
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
|
||||
};
|
||||
|
|
|
@ -15,7 +15,8 @@
|
|||
#include "core/settings.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
|
||||
: EmuWindow_SDL2{system, fullscreen} {
|
||||
if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
|
||||
LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
|
@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
|
|||
vkDestroyInstance(vk_instance, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::SwapBuffers() {}
|
||||
|
||||
void EmuWindow_SDL2_VK::MakeCurrent() {
|
||||
// Unused on Vulkan
|
||||
}
|
||||
|
@ -160,3 +159,5 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
|
|||
return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
|
||||
}) != layers.end();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::Present() {}
|
||||
|
|
|
@ -10,19 +10,12 @@
|
|||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(bool fullscreen);
|
||||
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_VK();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
/// Retrieves Vulkan specific handlers from the window
|
||||
void Present() override;
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const override;
|
||||
|
||||
|
|
|
@ -177,14 +177,16 @@ int main(int argc, char** argv) {
|
|||
Settings::values.use_gdbstub = use_gdbstub;
|
||||
Settings::Apply();
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
#ifdef HAS_VULKAN
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
|
||||
break;
|
||||
#else
|
||||
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
|
||||
|
@ -192,12 +194,6 @@ int main(int argc, char** argv) {
|
|||
#endif
|
||||
}
|
||||
|
||||
if (!Settings::values.use_multi_core) {
|
||||
// Single core mode must acquire OpenGL context for entire emulation session
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
@ -234,12 +230,23 @@ int main(int argc, char** argv) {
|
|||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
emu_window->MakeCurrent();
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
// Acquire render context for duration of the thread if this is the rendering thread
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
SCOPE_EXIT({
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->DoneCurrent();
|
||||
}
|
||||
});
|
||||
|
||||
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
||||
while (emu_window->IsOpen()) {
|
||||
system.RunLoop();
|
||||
}
|
||||
render_thread.join();
|
||||
|
||||
system.Shutdown();
|
||||
|
||||
|
|
|
@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
|
|||
SDL_Quit();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::PollEvents() {}
|
||||
|
||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
|
||||
|
|
|
@ -13,9 +13,6 @@ public:
|
|||
explicit EmuWindow_SDL2_Hide();
|
||||
~EmuWindow_SDL2_Hide();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue