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Wait for the terminate event before destroying a system instance
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1 changed files with 1 additions and 4 deletions
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@ -436,10 +436,7 @@ void System::Stop() {
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}
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}
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if (execution_mode == ExecutionMode::Auto) {
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if (execution_mode == ExecutionMode::Auto) {
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// Should wait for the system to terminate here, but core timing (should have) already
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terminate_event.Wait();
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// stopped, so this isn't needed. Find a way to make this definite.
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// terminate_event.Wait();
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}
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}
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}
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}
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