texture_cache: Correct Texture Buffer Uploading

This commit is contained in:
Fernando Sahmkow 2019-07-04 19:38:19 -04:00
parent 6e1db6b703
commit 30b176f92b
3 changed files with 18 additions and 2 deletions

View file

@ -141,6 +141,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon
GLenum GetTextureTarget(const SurfaceTarget& target) { GLenum GetTextureTarget(const SurfaceTarget& target) {
switch (target) { switch (target) {
case SurfaceTarget::TextureBuffer:
return GL_TEXTURE_BUFFER;
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D; return GL_TEXTURE_1D;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
@ -191,7 +193,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
} }
} }
OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) { OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
OGLBuffer& texture_buffer) {
OGLTexture texture; OGLTexture texture;
texture.Create(target); texture.Create(target);
@ -199,6 +202,11 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width); glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
break; break;
case SurfaceTarget::TextureBuffer:
texture_buffer.Create();
glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
nullptr, GL_DYNAMIC_STORAGE_BIT);
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width, glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
@ -229,7 +237,7 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
type = tuple.type; type = tuple.type;
is_compressed = tuple.compressed; is_compressed = tuple.compressed;
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format); texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName(); DecorateSurfaceName();
main_view = CreateViewInner( main_view = CreateViewInner(
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels), ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
@ -316,6 +324,11 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type, glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
buffer); buffer);
break; break;
case SurfaceTarget::TextureBuffer:
ASSERT(level == 0);
glNamedBufferSubData(texture_buffer.handle, 0,
params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
break;
case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level), glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),

View file

@ -67,6 +67,7 @@ private:
u32 view_count{}; u32 view_count{};
OGLTexture texture; OGLTexture texture;
OGLBuffer texture_buffer;
}; };
class CachedSurfaceView final : public VideoCommon::ViewBase { class CachedSurfaceView final : public VideoCommon::ViewBase {

View file

@ -310,6 +310,8 @@ std::string SurfaceParams::TargetName() const {
switch (target) { switch (target) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
return "1D"; return "1D";
case SurfaceTarget::TextureBuffer:
return "TexBuffer";
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
return "2D"; return "2D";
case SurfaceTarget::Texture3D: case SurfaceTarget::Texture3D: