mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-02 05:17:52 +00:00
GPU: Delay Fences.
This commit is contained in:
parent
8b1eb44b3e
commit
339d0d9d6c
6 changed files with 20 additions and 2 deletions
|
@ -34,6 +34,7 @@ void DmaPusher::DispatchCalls() {
|
||||||
}
|
}
|
||||||
gpu.FlushCommands();
|
gpu.FlushCommands();
|
||||||
gpu.SyncGuestHost();
|
gpu.SyncGuestHost();
|
||||||
|
gpu.OnCommandListEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DmaPusher::Step() {
|
bool DmaPusher::Step() {
|
||||||
|
|
|
@ -397,6 +397,14 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Maxwell3D::ReleaseFences() {
|
||||||
|
for (const auto pair : delay_fences) {
|
||||||
|
const auto [addr, payload] = pair;
|
||||||
|
memory_manager.Write<u32>(addr, static_cast<u32>(payload));
|
||||||
|
}
|
||||||
|
delay_fences.clear();
|
||||||
|
}
|
||||||
|
|
||||||
void Maxwell3D::ProcessQueryGet() {
|
void Maxwell3D::ProcessQueryGet() {
|
||||||
// TODO(Subv): Support the other query units.
|
// TODO(Subv): Support the other query units.
|
||||||
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
|
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
|
||||||
|
@ -407,7 +415,7 @@ void Maxwell3D::ProcessQueryGet() {
|
||||||
rasterizer.FlushCommands();
|
rasterizer.FlushCommands();
|
||||||
rasterizer.SyncGuestHost();
|
rasterizer.SyncGuestHost();
|
||||||
const u64 result = regs.query.query_sequence;
|
const u64 result = regs.query.query_sequence;
|
||||||
StampQueryResult(result, regs.query.query_get.short_query == 0);
|
delay_fences.emplace_back(regs.query.QueryAddress(), result);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Regs::QueryOperation::Acquire:
|
case Regs::QueryOperation::Acquire:
|
||||||
|
|
|
@ -1427,6 +1427,8 @@ public:
|
||||||
Tables tables{};
|
Tables tables{};
|
||||||
} dirty;
|
} dirty;
|
||||||
|
|
||||||
|
void ReleaseFences();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitializeRegisterDefaults();
|
void InitializeRegisterDefaults();
|
||||||
|
|
||||||
|
@ -1467,6 +1469,8 @@ private:
|
||||||
|
|
||||||
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
|
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
|
||||||
|
|
||||||
|
std::vector<std::pair<GPUVAddr, u64>> delay_fences;
|
||||||
|
|
||||||
/// Retrieves information about a specific TIC entry from the TIC buffer.
|
/// Retrieves information about a specific TIC entry from the TIC buffer.
|
||||||
Texture::TICEntry GetTICEntry(u32 tic_index) const;
|
Texture::TICEntry GetTICEntry(u32 tic_index) const;
|
||||||
|
|
||||||
|
|
|
@ -145,6 +145,10 @@ void GPU::FlushCommands() {
|
||||||
void GPU::SyncGuestHost() {
|
void GPU::SyncGuestHost() {
|
||||||
renderer->Rasterizer().SyncGuestHost();
|
renderer->Rasterizer().SyncGuestHost();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GPU::OnCommandListEnd() {
|
||||||
|
maxwell_3d->ReleaseFences();
|
||||||
|
}
|
||||||
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
|
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
|
||||||
// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
|
// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
|
||||||
// So the values you see in docs might be multiplied by 4.
|
// So the values you see in docs might be multiplied by 4.
|
||||||
|
|
|
@ -157,6 +157,7 @@ public:
|
||||||
|
|
||||||
void FlushCommands();
|
void FlushCommands();
|
||||||
void SyncGuestHost();
|
void SyncGuestHost();
|
||||||
|
void OnCommandListEnd();
|
||||||
|
|
||||||
/// Returns a reference to the Maxwell3D GPU engine.
|
/// Returns a reference to the Maxwell3D GPU engine.
|
||||||
Engines::Maxwell3D& Maxwell3D();
|
Engines::Maxwell3D& Maxwell3D();
|
||||||
|
|
|
@ -78,7 +78,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||||
system.Renderer().Rasterizer().FlushRegion(addr, size);
|
PushCommand(FlushRegionCommand(addr, size));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
|
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
|
||||||
|
|
Loading…
Reference in a new issue