mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-24 10:23:01 -06:00
gl_shader_decompiler: Remove deprecated function and its usages
This commit is contained in:
parent
acf328a71f
commit
351816ac38
1 changed files with 8 additions and 11 deletions
|
@ -393,10 +393,6 @@ std::string FlowStackTopName(MetaStackClass stack) {
|
|||
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
|
||||
}
|
||||
|
||||
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
|
||||
return stage == ShaderType::Vertex;
|
||||
}
|
||||
|
||||
struct GenericVaryingDescription {
|
||||
std::string name;
|
||||
u8 first_element = 0;
|
||||
|
@ -529,8 +525,9 @@ private:
|
|||
}
|
||||
|
||||
void DeclareVertex() {
|
||||
if (!IsVertexShader(stage))
|
||||
if (stage != ShaderType::Vertex) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeclareVertexRedeclarations();
|
||||
}
|
||||
|
@ -602,14 +599,14 @@ private:
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
|
||||
if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
|
||||
if (ir.UsesLayer()) {
|
||||
code.AddLine("int gl_Layer;");
|
||||
}
|
||||
if (ir.UsesViewportIndex()) {
|
||||
code.AddLine("int gl_ViewportIndex;");
|
||||
}
|
||||
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
|
||||
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
|
||||
!device.HasVertexViewportLayer()) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
|
@ -1147,7 +1144,7 @@ private:
|
|||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(IsVertexShader(stage));
|
||||
ASSERT(stage == ShaderType::Vertex);
|
||||
switch (element) {
|
||||
case 2:
|
||||
// Config pack's first value is instance_id.
|
||||
|
@ -1218,12 +1215,12 @@ private:
|
|||
UNIMPLEMENTED();
|
||||
return {};
|
||||
case 1:
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {{"gl_Layer", Type::Int}};
|
||||
case 2:
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {{"gl_ViewportIndex", Type::Int}};
|
||||
|
@ -2532,7 +2529,7 @@ private:
|
|||
}
|
||||
|
||||
u32 GetNumPhysicalInputAttributes() const {
|
||||
return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
|
||||
return stage == ShaderType::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
|
||||
}
|
||||
|
||||
u32 GetNumPhysicalAttributes() const {
|
||||
|
|
Loading…
Reference in a new issue