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https://git.suyu.dev/suyu/suyu
synced 2024-12-26 11:22:33 -06:00
metal: add command recorder for command management
This commit is contained in:
parent
79ff60356d
commit
35b751de1b
9 changed files with 150 additions and 22 deletions
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@ -374,6 +374,7 @@ if (APPLE)
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)
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list(APPEND sources
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renderer_metal/mtl_command_recorder.mm
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renderer_metal/mtl_device.mm
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renderer_metal/mtl_rasterizer.mm
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renderer_metal/mtl_swap_chain.mm
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50
src/video_core/renderer_metal/mtl_command_recorder.h
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50
src/video_core/renderer_metal/mtl_command_recorder.h
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@ -0,0 +1,50 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "objc_bridge.h"
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#include "video_core/renderer_metal/objc_bridge.h"
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namespace Metal {
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class Device;
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enum class EncoderType { Render, Compute, Blit };
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class CommandRecorder {
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public:
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CommandRecorder(const Device& device_);
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~CommandRecorder();
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void BeginRenderPass(MTLRenderPassDescriptor* render_pass_descriptor);
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void RequireComputeEncoder();
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void RequireBlitEncoder();
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void EndEncoding();
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void Present(CAMetalDrawable_t drawable);
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void Submit();
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MTLCommandBuffer_t GetCommandBuffer() {
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return command_buffer;
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}
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MTLCommandEncoder_t GetCommandEncoder() {
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return encoder;
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}
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private:
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const Device& device;
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MTLCommandBuffer_t command_buffer = nil;
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MTLCommandEncoder_t encoder = nil;
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EncoderType encoder_type;
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void RequireCommandBuffer();
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};
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} // namespace Metal
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64
src/video_core/renderer_metal/mtl_command_recorder.mm
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src/video_core/renderer_metal/mtl_command_recorder.mm
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@ -0,0 +1,64 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include <iostream>
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namespace Metal {
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CommandRecorder::CommandRecorder(const Device& device_) : device(device_) {}
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CommandRecorder::~CommandRecorder() = default;
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void CommandRecorder::BeginRenderPass(MTLRenderPassDescriptor* render_pass_descriptor) {
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RequireCommandBuffer();
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EndEncoding();
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encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_descriptor];
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encoder_type = EncoderType::Render;
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}
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void CommandRecorder::RequireComputeEncoder() {
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RequireCommandBuffer();
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if (!encoder || encoder_type != EncoderType::Compute) {
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EndEncoding();
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encoder = [command_buffer computeCommandEncoder];
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encoder_type = EncoderType::Compute;
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}
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}
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void CommandRecorder::RequireBlitEncoder() {
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RequireCommandBuffer();
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if (!encoder || encoder_type != EncoderType::Blit) {
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EndEncoding();
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encoder = [command_buffer blitCommandEncoder];
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encoder_type = EncoderType::Blit;
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}
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}
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void CommandRecorder::EndEncoding() {
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if (encoder) {
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[encoder endEncoding];
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[encoder release];
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encoder = nil;
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}
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}
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void CommandRecorder::Present(CAMetalDrawable_t drawable) {
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[command_buffer presentDrawable:drawable];
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}
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void CommandRecorder::Submit() {
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EndEncoding();
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[command_buffer commit];
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[command_buffer release];
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command_buffer = nil;
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}
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void CommandRecorder::RequireCommandBuffer() {
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if (!command_buffer) {
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command_buffer = [device.GetCommandQueue() commandBuffer];
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}
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}
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} // namespace Metal
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@ -3,7 +3,6 @@
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#pragma once
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#include "common/common_types.h"
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#include "objc_bridge.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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@ -7,23 +7,26 @@
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namespace Metal {
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class Device;
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class CommandRecorder;
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class SwapChain {
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public:
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SwapChain(const Device& device_, const CAMetalLayer* layer_);
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SwapChain(const Device& device_, CommandRecorder& command_recorder_,
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const CAMetalLayer* layer_);
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~SwapChain();
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void AcquireNextDrawable();
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void Present(MTLCommandBuffer_t command_buffer);
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void Present();
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MTLTexture_t GetDrawableTexture();
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private:
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const Device& device;
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CommandRecorder& command_recorder;
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const CAMetalLayer* layer;
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CAMetalDrawable_t drawable;
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CAMetalDrawable_t drawable = nil;
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};
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} // namespace Metal
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@ -1,16 +1,23 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_swap_chain.h"
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namespace Metal {
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SwapChain::SwapChain(const Device& device_, const CAMetalLayer* layer_) : device(device_), layer([layer_ retain]) {
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SwapChain::SwapChain(const Device& device_, CommandRecorder& command_recorder_,
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const CAMetalLayer* layer_)
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: device(device_), command_recorder(command_recorder_), layer([layer_ retain]) {
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// Give the layer our device
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layer.device = device.GetDevice();
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}
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SwapChain::~SwapChain() {
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if (drawable) {
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// TODO: should drawable be released?
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[drawable release];
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}
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[layer release];
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}
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@ -19,8 +26,9 @@ void SwapChain::AcquireNextDrawable() {
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drawable = [layer nextDrawable];
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}
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void SwapChain::Present(MTLCommandBuffer_t command_buffer) {
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[command_buffer presentDrawable:drawable];
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void SwapChain::Present() {
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command_recorder.EndEncoding();
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command_recorder.Present(drawable);
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}
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MTLTexture_t SwapChain::GetDrawableTexture() {
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@ -8,13 +8,17 @@
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typedef id<MTLDevice> MTLDevice_t;
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typedef id<MTLCommandQueue> MTLCommandQueue_t;
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typedef id<MTLCommandBuffer> MTLCommandBuffer_t;
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typedef id<MTLCommandEncoder> MTLCommandEncoder_t;
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typedef id<MTLTexture> MTLTexture_t;
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typedef id<CAMetalDrawable> CAMetalDrawable_t;
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#else
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typedef void* MTLDevice_t;
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typedef void* MTLCommandQueue_t;
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typedef void* MTLCommandBuffer_t;
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typedef void* MTLCommandEncoder_t;
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typedef void* MTLTexture_t;
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typedef void MTLRenderPassDescriptor;
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typedef void CAMetalLayer;
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typedef void* CAMetalDrawable_t;
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#define nil NULL
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#endif
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@ -8,6 +8,7 @@
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#include "objc_bridge.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_swap_chain.h"
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Tegra::GPU& gpu;
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Device device;
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CommandRecorder command_recorder;
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SwapChain swap_chain;
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RasterizerMetal rasterizer;
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@ -13,7 +13,9 @@ RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_},
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gpu{gpu_}, device{},
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swap_chain(device, static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
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command_recorder(device),
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swap_chain(device, command_recorder,
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static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
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rasterizer(gpu_, device, swap_chain) {}
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RendererMetal::~RendererMetal() = default;
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}
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// HACK
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@autoreleasepool {
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swap_chain.AcquireNextDrawable();
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swap_chain.AcquireNextDrawable();
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MTLRenderPassDescriptor* render_pass_descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
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render_pass_descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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render_pass_descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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render_pass_descriptor.colorAttachments[0].texture = swap_chain.GetDrawableTexture();
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MTLRenderPassDescriptor* render_pass_descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
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render_pass_descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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render_pass_descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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render_pass_descriptor.colorAttachments[0].texture = swap_chain.GetDrawableTexture();
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id<MTLCommandBuffer> command_buffer = [device.GetCommandQueue() commandBuffer];
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id<MTLRenderCommandEncoder> render_encoder = [command_buffer
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renderCommandEncoderWithDescriptor:render_pass_descriptor];
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[render_encoder endEncoding];
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swap_chain.Present(command_buffer);
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[command_buffer commit];
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}
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command_recorder.BeginRenderPass(render_pass_descriptor);
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swap_chain.Present();
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command_recorder.Submit();
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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