mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-25 10:52:48 -06:00
support shader inputs
This commit is contained in:
parent
042788cd71
commit
377a03fe5f
3 changed files with 210 additions and 214 deletions
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@ -205,11 +205,213 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
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header += fmt::format("int loop{}=0x2000;", i);
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}
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}
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// TODO
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std::string_view DepthSamplerType(TextureType type) {
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switch (type) {
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case TextureType::Color1D:
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return "sampler1DShadow";
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case TextureType::ColorArray1D:
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return "sampler1DArrayShadow";
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case TextureType::Color2D:
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return "sampler2DShadow";
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case TextureType::ColorArray2D:
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return "sampler2DArrayShadow";
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case TextureType::ColorCube:
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return "samplerCubeShadow";
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case TextureType::ColorArrayCube:
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return "samplerCubeArrayShadow";
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default:
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throw NotImplementedException("Texture type: {}", type);
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}
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}
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// TODO: emit sampler as well
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// TODO: handle multisample
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// TODO: handle texture buffer
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std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
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if (is_multisample) {
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ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
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}
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switch (type) {
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case TextureType::Color1D:
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return "texture1d";
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case TextureType::ColorArray1D:
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return "texture1d_array";
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return "texture2d";
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case TextureType::ColorArray2D:
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return "texture2d_array";
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case TextureType::Color3D:
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return "texture3d";
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case TextureType::ColorCube:
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return "texturecube";
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case TextureType::ColorArrayCube:
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return "texturecube_array";
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default:
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throw NotImplementedException("Texture type: {}", type);
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}
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}
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// TODO: handle texture buffer
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std::string_view ImageType(TextureType type) {
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switch (type) {
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case TextureType::Color1D:
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return "texture1d";
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case TextureType::ColorArray1D:
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return "texture1d_array";
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case TextureType::Color2D:
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return "texture2d";
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case TextureType::ColorArray2D:
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return "texture2d_array";
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case TextureType::Color3D:
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return "texture3d";
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case TextureType::ColorCube:
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return "texturecube";
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case TextureType::ColorArrayCube:
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return "texturecube_array";
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default:
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throw NotImplementedException("Image type: {}", type);
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}
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}
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// TODO: is this needed?
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/*
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std::string_view ImageFormatString(ImageFormat format) {
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switch (format) {
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case ImageFormat::Typeless:
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return "";
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case ImageFormat::R8_UINT:
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return ",r8ui";
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case ImageFormat::R8_SINT:
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return ",r8i";
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case ImageFormat::R16_UINT:
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return ",r16ui";
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case ImageFormat::R16_SINT:
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return ",r16i";
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case ImageFormat::R32_UINT:
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return ",r32ui";
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case ImageFormat::R32G32_UINT:
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return ",rg32ui";
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case ImageFormat::R32G32B32A32_UINT:
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return ",rgba32ui";
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default:
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throw NotImplementedException("Image format: {}", format);
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}
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}
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*/
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std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
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if (is_written && is_read) {
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return "access::read, access::write";
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}
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if (is_written) {
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return "access::write";
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}
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if (is_read) {
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return "access::read";
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}
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return "";
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}
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void DefineInputs(EmitContext& ctx, std::string& header, Bindings& bindings) {
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bool added{false};
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// Constant buffers
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for (const auto& desc : ctx.info.constant_buffer_descriptors) {
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const u32 cbuf_used_size{
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Common::DivCeil(ctx.info.constant_buffer_used_sizes[desc.index], 16U)};
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const u32 cbuf_binding_size{ctx.info.uses_global_memory ? 0x1000U : cbuf_used_size};
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if (added)
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header += ",";
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header += fmt::format("constant float4& cbuf{}[{}] [[buffer({})]]", desc.index,
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cbuf_binding_size, bindings.uniform_buffer);
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bindings.uniform_buffer += desc.count;
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added = true;
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}
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// Constant buffer indirect
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// TODO
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// Storage space buffers
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u32 index{};
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for (const auto& desc : ctx.info.storage_buffers_descriptors) {
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if (added)
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header += ",";
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header +=
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fmt::format("device uint& ssbo{}[] [[buffer({})]]", index, bindings.storage_buffer);
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bindings.storage_buffer += desc.count;
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index += desc.count;
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added = true;
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}
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// Images
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// TODO
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/*
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image_buffers.reserve(info.image_buffer_descriptors.size());
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for (const auto& desc : info.image_buffer_descriptors) {
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image_buffers.push_back({bindings.image, desc.count});
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const auto format{ImageFormatString(desc.format)};
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const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
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const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
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header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
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bindings.image, format, qualifier, bindings.image, array_decorator);
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bindings.image += desc.count;
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}
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*/
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ctx.images.reserve(ctx.info.image_descriptors.size());
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for (const auto& desc : ctx.info.image_descriptors) {
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ctx.images.push_back({bindings.image, desc.count});
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// TODO: do we need format?
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// const auto format{ImageFormatString(desc.format)};
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const auto image_type{ImageType(desc.type)};
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const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
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const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
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if (added)
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header += ",";
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header += fmt::format("{}<{}> img{}{} [[texture({})]]", qualifier, image_type,
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bindings.image, array_decorator, bindings.image);
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bindings.image += desc.count;
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added = true;
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}
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// Textures
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// TODO
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/*
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texture_buffers.reserve(info.texture_buffer_descriptors.size());
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for (const auto& desc : info.texture_buffer_descriptors) {
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texture_buffers.push_back({bindings.texture, desc.count});
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const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
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const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
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header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
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sampler_type, bindings.texture, array_decorator);
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bindings.texture += desc.count;
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}
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*/
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ctx.textures.reserve(ctx.info.texture_descriptors.size());
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for (const auto& desc : ctx.info.texture_descriptors) {
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ctx.textures.push_back({bindings.texture, desc.count});
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const auto texture_type{desc.is_depth ? DepthSamplerType(desc.type)
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: ColorSamplerType(desc.type, desc.is_multisample)};
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const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
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if (added)
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header += ",";
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header += fmt::format("{} tex{}{} [[texture({})]]", texture_type, bindings.texture,
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array_decorator, bindings.texture);
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header += fmt::format(",sampler samp{}{} [[sampler({})]]", bindings.texture,
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array_decorator, bindings.texture);
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bindings.texture += desc.count;
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added = true;
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}
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}
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} // Anonymous namespace
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std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
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Bindings& bindings) {
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EmitContext ctx{program, bindings, profile, runtime_info};
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std::string inputs;
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DefineInputs(ctx, inputs, bindings);
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Precolor(program);
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EmitCode(ctx, program);
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ctx.header.insert(0, "#include <metal_stdlib>\nusing namespace metal;\n");
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@ -224,7 +426,9 @@ std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR:
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const auto smem_size{needs_clamp ? max_size : requested_size};
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ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
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}
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ctx.header += "void main_(){\n";
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ctx.header += "void main_(";
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ctx.header += inputs;
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ctx.header += "){\n";
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
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}
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@ -30,6 +30,7 @@ std::string_view InterpDecorator(Interpolation interp) {
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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// TODO
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std::string_view InputArrayDecorator(Stage stage) {
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switch (stage) {
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case Stage::Geometry:
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@ -41,6 +42,7 @@ std::string_view InputArrayDecorator(Stage stage) {
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}
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}
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// TODO
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std::string OutputDecorator(Stage stage, u32 size) {
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switch (stage) {
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case Stage::TessellationControl:
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@ -50,113 +52,6 @@ std::string OutputDecorator(Stage stage, u32 size) {
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}
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}
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// TODO
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std::string_view DepthSamplerType(TextureType type) {
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switch (type) {
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case TextureType::Color1D:
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return "sampler1DShadow";
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case TextureType::ColorArray1D:
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return "sampler1DArrayShadow";
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case TextureType::Color2D:
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return "sampler2DShadow";
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case TextureType::ColorArray2D:
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return "sampler2DArrayShadow";
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case TextureType::ColorCube:
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return "samplerCubeShadow";
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case TextureType::ColorArrayCube:
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return "samplerCubeArrayShadow";
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default:
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throw NotImplementedException("Texture type: {}", type);
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}
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}
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// TODO: emit sampler as well
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// TODO: handle multisample
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// TODO: handle texture buffer
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std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
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if (is_multisample) {
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ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
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}
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switch (type) {
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case TextureType::Color1D:
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return "texture1d";
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case TextureType::ColorArray1D:
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return "texture1d_array";
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return "texture2d";
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case TextureType::ColorArray2D:
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return "texture2d_array";
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case TextureType::Color3D:
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return "texture3d";
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case TextureType::ColorCube:
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return "texturecube";
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case TextureType::ColorArrayCube:
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return "texturecube_array";
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default:
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throw NotImplementedException("Texture type: {}", type);
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}
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}
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// TODO: handle texture buffer
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std::string_view ImageType(TextureType type) {
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switch (type) {
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case TextureType::Color1D:
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return "texture1d";
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case TextureType::ColorArray1D:
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return "texture1d_array";
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case TextureType::Color2D:
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return "texture2d";
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case TextureType::ColorArray2D:
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return "texture2d_array";
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case TextureType::Color3D:
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return "texture3d";
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case TextureType::ColorCube:
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return "texturecube";
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case TextureType::ColorArrayCube:
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return "texturecube_array";
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default:
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throw NotImplementedException("Image type: {}", type);
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}
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}
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// TODO: is this needed?
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std::string_view ImageFormatString(ImageFormat format) {
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switch (format) {
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case ImageFormat::Typeless:
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return "";
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case ImageFormat::R8_UINT:
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return ",r8ui";
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case ImageFormat::R8_SINT:
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return ",r8i";
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case ImageFormat::R16_UINT:
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return ",r16ui";
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case ImageFormat::R16_SINT:
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return ",r16i";
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case ImageFormat::R32_UINT:
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return ",r32ui";
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case ImageFormat::R32G32_UINT:
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return ",rg32ui";
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case ImageFormat::R32G32B32A32_UINT:
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return ",rgba32ui";
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default:
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throw NotImplementedException("Image format: {}", format);
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}
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}
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std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
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if (is_written && is_read) {
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return "access::read, access::write";
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}
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if (is_written) {
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return "access::write";
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}
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if (is_read) {
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return "access::read";
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}
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return "";
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}
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// TODO
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std::string_view GetTessMode(TessPrimitive primitive) {
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switch (primitive) {
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@ -306,62 +201,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_render_area) {
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header += "layout(location=1) uniform vec4 render_area;";
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}
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DefineConstantBuffers(bindings);
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DefineConstantBufferIndirect();
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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SetupTextures(bindings);
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DefineHelperFunctions();
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DefineConstants();
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}
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void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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}
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for (const auto& desc : info.constant_buffer_descriptors) {
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const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
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const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
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const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
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header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
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stage_name, desc.index, cbuf_binding_size);
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bindings.uniform_buffer += desc.count;
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}
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}
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void EmitContext::DefineConstantBufferIndirect() {
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if (!info.uses_cbuf_indirect) {
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return;
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}
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header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
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header += "GetCbufIndirect(uint binding, uint offset){"
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"switch(binding){"
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"default:";
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for (const auto& desc : info.constant_buffer_descriptors) {
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header +=
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fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
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}
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header += "}}";
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}
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void EmitContext::DefineStorageBuffers(Bindings& bindings) {
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if (info.storage_buffers_descriptors.empty()) {
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return;
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}
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u32 index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
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bindings.storage_buffer, stage_name, bindings.storage_buffer,
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stage_name, index);
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bindings.storage_buffer += desc.count;
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index += desc.count;
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}
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}
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// TODO
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void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
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static constexpr std::string_view swizzle{"xyzw"};
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const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
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@ -537,57 +381,11 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
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write_func_64 += '}';
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write_func_128 += '}';
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load_func += "return 0u;}";
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load_func_64 += "return uvec2(0);}";
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load_func_128 += "return uvec4(0);}";
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load_func_64 += "return uint2(0);}";
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load_func_128 += "return uint4(0);}";
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return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
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}
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void EmitContext::SetupImages(Bindings& bindings) {
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image_buffers.reserve(info.image_buffer_descriptors.size());
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for (const auto& desc : info.image_buffer_descriptors) {
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image_buffers.push_back({bindings.image, desc.count});
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const auto format{ImageFormatString(desc.format)};
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const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
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const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
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header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
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bindings.image, format, qualifier, bindings.image, array_decorator);
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bindings.image += desc.count;
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}
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images.reserve(info.image_descriptors.size());
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for (const auto& desc : info.image_descriptors) {
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images.push_back({bindings.image, desc.count});
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const auto format{ImageFormatString(desc.format)};
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const auto image_type{ImageType(desc.type)};
|
||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
|
||||
qualifier, image_type, bindings.image, array_decorator);
|
||||
bindings.image += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::SetupTextures(Bindings& bindings) {
|
||||
texture_buffers.reserve(info.texture_buffer_descriptors.size());
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
texture_buffers.push_back({bindings.texture, desc.count});
|
||||
const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
||||
sampler_type, bindings.texture, array_decorator);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
textures.reserve(info.texture_descriptors.size());
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
textures.push_back({bindings.texture, desc.count});
|
||||
const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
|
||||
: ColorSamplerType(desc.type, desc.is_multisample)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
||||
sampler_type, bindings.texture, array_decorator);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineConstants() {
|
||||
if (info.uses_fswzadd) {
|
||||
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
|
||||
|
|
|
@ -158,16 +158,10 @@ public:
|
|||
bool uses_geometry_passthrough{};
|
||||
|
||||
private:
|
||||
void SetupExtensions();
|
||||
void DefineConstantBuffers(Bindings& bindings);
|
||||
void DefineConstantBufferIndirect();
|
||||
void DefineStorageBuffers(Bindings& bindings);
|
||||
void DefineGenericOutput(size_t index, u32 invocations);
|
||||
void DefineHelperFunctions();
|
||||
void DefineConstants();
|
||||
std::string DefineGlobalMemoryFunctions();
|
||||
void SetupImages(Bindings& bindings);
|
||||
void SetupTextures(Bindings& bindings);
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend::MSL
|
||||
|
|
Loading…
Reference in a new issue