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texture_cache: Handle 3D texture blits with one layer
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3 changed files with 10 additions and 5 deletions
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@ -557,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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const auto& src_params{src_view->GetSurfaceParams()};
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const auto& src_params{src_view->GetSurfaceParams()};
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const auto& dst_params{dst_view->GetSurfaceParams()};
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const auto& dst_params{dst_view->GetSurfaceParams()};
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UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(src_params.depth != 1);
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(dst_params.depth != 1);
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state_tracker.NotifyScissor0();
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state_tracker.NotifyScissor0();
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state_tracker.NotifyFramebuffer();
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state_tracker.NotifyFramebuffer();
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@ -246,8 +246,8 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
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params.width = config.width;
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params.width = config.width;
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params.height = config.height;
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params.height = config.height;
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params.pitch = config.pitch;
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params.pitch = config.pitch;
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// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
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// TODO(Rodrigo): Try to guess texture arrays from parameters
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params.target = SurfaceTarget::Texture2D;
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params.target = params.block_depth > 0 ? SurfaceTarget::Texture3D : SurfaceTarget::Texture2D;
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params.depth = 1;
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params.depth = 1;
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params.num_levels = 1;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.emulated_levels = 1;
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@ -755,6 +755,8 @@ private:
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}
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}
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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LoadSurface(new_surface);
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bool modified = false;
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bool modified = false;
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for (auto& surface : overlaps) {
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for (auto& surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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@ -763,7 +765,10 @@ private:
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src_params.block_height != params.block_height) {
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src_params.block_height != params.block_height) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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modified |= surface->IsModified();
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if (!surface->IsModified()) {
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continue;
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}
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modified = true;
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const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
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const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
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const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
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const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
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