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gl_shader_gen: Add uniform handling for indirect const buffer access.
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6e386a334b
commit
4112aa68a6
3 changed files with 40 additions and 4 deletions
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@ -654,7 +654,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
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buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
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boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
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std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
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std::vector<u8> data;
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if (used_buffer.IsIndirect()) {
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// Buffer is accessed indirectly, so upload the entire thing
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data.resize(buffer.size * sizeof(float));
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} else {
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// Buffer is accessed directly, upload just what we use
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data.resize(used_buffer.GetSize() * sizeof(float));
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}
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Memory::ReadBlock(*addr, data.data(), data.size());
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
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@ -377,6 +377,21 @@ public:
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}
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}
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std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg,
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GLSLRegister::Type type) {
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declr_const_buffers[index].MarkAsUsedIndirect(index, stage);
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std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" +
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GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]";
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if (type == GLSLRegister::Type::Float) {
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return value;
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} else if (type == GLSLRegister::Type::Integer) {
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return "floatBitsToInt(" + value + ')';
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} else {
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UNREACHABLE();
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}
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}
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/// Add declarations for registers
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void GenerateDeclarations() {
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for (const auto& reg : regs) {
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@ -22,17 +22,28 @@ class ConstBufferEntry {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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public:
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void MarkAsUsed(unsigned index, unsigned offset, Maxwell::ShaderStage stage) {
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void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
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is_used = true;
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this->index = index;
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this->index = static_cast<unsigned>(index);
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this->stage = stage;
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max_offset = std::max(max_offset, static_cast<unsigned>(offset));
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}
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void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
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is_used = true;
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is_indirect = true;
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this->index = static_cast<unsigned>(index);
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this->stage = stage;
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max_offset = std::max(max_offset, offset);
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}
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bool IsUsed() const {
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return is_used;
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}
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bool IsIndirect() const {
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return is_indirect;
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}
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unsigned GetIndex() const {
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return index;
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}
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@ -51,6 +62,7 @@ private:
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};
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bool is_used{};
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bool is_indirect{};
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unsigned index{};
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unsigned max_offset{};
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Maxwell::ShaderStage stage;
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