texture_cache: Try to Reconstruct Surface on bigger than overlap.

This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
This commit is contained in:
Fernando Sahmkow 2019-05-13 21:35:32 -04:00 committed by ReinUsesLisp
parent a79831d9d0
commit 4530511ee4

View file

@ -295,6 +295,9 @@ private:
RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
const GPUVAddr gpu_addr, const bool untopological) {
if (Settings::values.use_accurate_gpu_emulation) {
return RecycleStrategy::Flush;
}
// 3D Textures decision
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
@ -319,10 +322,7 @@ private:
for (auto surface : overlaps) {
Unregister(surface);
}
RecycleStrategy strategy = !Settings::values.use_accurate_gpu_emulation
? PickStrategy(overlaps, params, gpu_addr, untopological)
: RecycleStrategy::Flush;
switch (strategy) {
switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
case RecycleStrategy::Ignore: {
return InitializeSurface(gpu_addr, params, preserve_contents);
}
@ -453,6 +453,13 @@ private:
if (overlaps.size() == 1) {
TSurface current_surface = overlaps[0];
if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
if (current_surface->GetGpuAddr() == gpu_addr) {
std::optional<std::pair<TSurface, TView>> view =
ReconstructSurface(overlaps, params, gpu_addr, host_ptr);
if (view.has_value()) {
return *view;
}
}
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
std::optional<TView> view =