mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-26 19:32:40 -06:00
UI: Add option to hide the compatibility list
Option is added directly below the option for the addons column Defaulting to hide compatibility list. Changing default works properly. Co-authored-by: Piplup <piplup55@users.noreply.github.com>
This commit is contained in:
parent
c75a4bdeaa
commit
470e89a8ed
5 changed files with 17 additions and 0 deletions
|
@ -819,6 +819,7 @@ void Config::ReadUIGamelistValues() {
|
||||||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||||
|
|
||||||
ReadBasicSetting(UISettings::values.show_add_ons);
|
ReadBasicSetting(UISettings::values.show_add_ons);
|
||||||
|
ReadBasicSetting(UISettings::values.show_compat);
|
||||||
ReadBasicSetting(UISettings::values.game_icon_size);
|
ReadBasicSetting(UISettings::values.game_icon_size);
|
||||||
ReadBasicSetting(UISettings::values.folder_icon_size);
|
ReadBasicSetting(UISettings::values.folder_icon_size);
|
||||||
ReadBasicSetting(UISettings::values.row_1_text_id);
|
ReadBasicSetting(UISettings::values.row_1_text_id);
|
||||||
|
@ -1414,6 +1415,7 @@ void Config::SaveUIGamelistValues() {
|
||||||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||||
|
|
||||||
WriteBasicSetting(UISettings::values.show_add_ons);
|
WriteBasicSetting(UISettings::values.show_add_ons);
|
||||||
|
WriteBasicSetting(UISettings::values.show_compat);
|
||||||
WriteBasicSetting(UISettings::values.game_icon_size);
|
WriteBasicSetting(UISettings::values.game_icon_size);
|
||||||
WriteBasicSetting(UISettings::values.folder_icon_size);
|
WriteBasicSetting(UISettings::values.folder_icon_size);
|
||||||
WriteBasicSetting(UISettings::values.row_1_text_id);
|
WriteBasicSetting(UISettings::values.row_1_text_id);
|
||||||
|
|
|
@ -72,6 +72,7 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
|
||||||
|
|
||||||
// Force game list reload if any of the relevant settings are changed.
|
// Force game list reload if any of the relevant settings are changed.
|
||||||
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||||
|
connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||||
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||||
&ConfigureUi::RequestGameListUpdate);
|
&ConfigureUi::RequestGameListUpdate);
|
||||||
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||||
|
@ -109,6 +110,7 @@ void ConfigureUi::ApplyConfiguration() {
|
||||||
UISettings::values.theme =
|
UISettings::values.theme =
|
||||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||||
|
UISettings::values.show_compat = ui->show_compat->isChecked();
|
||||||
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
|
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
|
||||||
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
|
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
|
||||||
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
|
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
|
||||||
|
@ -129,6 +131,7 @@ void ConfigureUi::SetConfiguration() {
|
||||||
ui->language_combobox->setCurrentIndex(
|
ui->language_combobox->setCurrentIndex(
|
||||||
ui->language_combobox->findData(UISettings::values.language));
|
ui->language_combobox->findData(UISettings::values.language));
|
||||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||||
|
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||||
ui->game_icon_size_combobox->setCurrentIndex(
|
ui->game_icon_size_combobox->setCurrentIndex(
|
||||||
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
|
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
|
||||||
ui->folder_icon_size_combobox->setCurrentIndex(
|
ui->folder_icon_size_combobox->setCurrentIndex(
|
||||||
|
|
|
@ -76,6 +76,13 @@
|
||||||
<layout class="QHBoxLayout" name="GameListHorizontalLayout">
|
<layout class="QHBoxLayout" name="GameListHorizontalLayout">
|
||||||
<item>
|
<item>
|
||||||
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
|
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="show_compat">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Compatibility List</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="show_add_ons">
|
<widget class="QCheckBox" name="show_add_ons">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
|
|
@ -335,6 +335,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
|
||||||
RetranslateUI();
|
RetranslateUI();
|
||||||
|
|
||||||
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
||||||
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
||||||
item_model->setSortRole(GameListItemPath::SortRole);
|
item_model->setSortRole(GameListItemPath::SortRole);
|
||||||
|
|
||||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
||||||
|
@ -786,6 +787,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
||||||
|
|
||||||
// Update the columns in case UISettings has changed
|
// Update the columns in case UISettings has changed
|
||||||
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
||||||
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
||||||
|
|
||||||
// Delete any rows that might already exist if we're repopulating
|
// Delete any rows that might already exist if we're repopulating
|
||||||
item_model->removeRows(0, item_model->rowCount());
|
item_model->removeRows(0, item_model->rowCount());
|
||||||
|
|
|
@ -129,6 +129,9 @@ struct Values {
|
||||||
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
|
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
|
||||||
QVector<u64> favorited_ids;
|
QVector<u64> favorited_ids;
|
||||||
|
|
||||||
|
// Compatibility List
|
||||||
|
Settings::Setting<bool> show_compat{false, "show_compat"};
|
||||||
|
|
||||||
bool configuration_applied;
|
bool configuration_applied;
|
||||||
bool reset_to_defaults;
|
bool reset_to_defaults;
|
||||||
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
|
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||||
|
|
Loading…
Reference in a new issue