mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-25 10:52:48 -06:00
fix: more msl errors
This commit is contained in:
parent
055112b739
commit
49f60adeb2
8 changed files with 139 additions and 70 deletions
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@ -155,7 +155,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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break;
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case IR::AbstractSyntaxNode::Type::Return:
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case IR::AbstractSyntaxNode::Type::Unreachable:
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ctx.Add("return;");
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ctx.Add("return __out;");
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break;
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case IR::AbstractSyntaxNode::Type::Loop:
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ctx.Add("for(;;){{");
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@ -37,7 +37,7 @@ std::string_view OutputVertexIndex(EmitContext& ctx) {
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std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_view index) {
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if (binding.IsImmediate()) {
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return fmt::format("{}_cbuf{}[{}]", ctx.stage_name, binding.U32(), index);
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return fmt::format("{}_cbuf{}.data[{}]", ctx.stage_name, binding.U32(), index);
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} else {
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const auto binding_var{ctx.var_alloc.Consume(binding)};
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return fmt::format("GetCbufIndirect({},{})", binding_var, index);
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@ -151,7 +151,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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const IR::Value& offset) {
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "as_type<uint>"};
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if (offset.IsImmediate()) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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const auto cbuf{fmt::format("{}_cbuf{}.data", ctx.stage_name, binding.U32())};
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static constexpr u32 cbuf_size{0x10000};
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const u32 u32_offset{offset.U32()};
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const s32 signed_offset{static_cast<s32>(offset.U32())};
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@ -213,7 +213,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW: {
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ctx.AddF32("{}={}.{};", inst, "__out.position", swizzle);
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ctx.AddF32("{}={}.{};", inst, "__in.position", swizzle);
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break;
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}
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case IR::Attribute::PointSpriteS:
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@ -225,10 +225,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
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break;
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case IR::Attribute::InstanceId:
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ctx.AddF32("{}=as_type<float>(gl_InstanceID);", inst);
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ctx.AddF32("{}=as_type<float>(iid);", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddF32("{}=as_type<float>(gl_VertexID);", inst);
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ctx.AddF32("{}=as_type<float>(vid);", inst);
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break;
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case IR::Attribute::FrontFace:
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ctx.AddF32("{}=as_type<float>(gl_FrontFacing?-1:0);", inst);
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@ -253,10 +253,10 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, s
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ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
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break;
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case IR::Attribute::InstanceId:
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ctx.AddU32("{}=uint(gl_InstanceID);", inst);
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ctx.AddU32("{}=uint(iid);", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddU32("{}=uint(gl_VertexID);", inst);
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ctx.AddU32("{}=uint(vid);", inst);
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break;
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case IR::Attribute::BaseInstance:
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ctx.AddU32("{}=uint(gl_BaseInstance);", inst);
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@ -396,7 +396,7 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
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const char swizzle{"xyzw"[component]};
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ctx.Add("frag_color{}.{}={};", index, swizzle, value);
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ctx.Add("__out.color{}.{}={};", index, swizzle, value);
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}
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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@ -12,7 +12,7 @@ void EmitJoin(EmitContext&) {
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx) {
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ctx.Add("discard;");
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ctx.Add("discard_fragment();");
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}
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} // namespace Shader::Backend::MSL
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@ -18,6 +18,26 @@ std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR:
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return fmt::format("tex{}{}", def.binding, index_offset);
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}
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void TransformTextureCoords(const IR::TextureInstInfo& info, std::string_view& coords) {
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// If the texture is array, the last component of the coords is the array index
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if (info.type == TextureType::ColorArray1D) {
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coords = fmt::format("{}.x,{}.y", coords, coords);
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}
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if (info.type == TextureType::ColorArray2D) {
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coords = fmt::format("{}.xy,{}.z", coords, coords);
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}
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if (info.type == TextureType::ColorArrayCube) {
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coords = fmt::format("{}.xyz,{}.w", coords, coords);
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}
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}
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std::string Sampler(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
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const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
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: ctx.textures.at(info.descriptor_index)};
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const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
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return fmt::format("samp{}{}", def.binding, index_offset);
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}
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std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
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const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
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: ctx.images.at(info.descriptor_index)};
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@ -160,6 +180,7 @@ std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::stri
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}
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} // Anonymous namespace
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// TODO
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void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view bias_lc,
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const IR::Value& offset) {
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@ -168,6 +189,8 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto sampler{Sampler(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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@ -186,9 +209,10 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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}
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} else {
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if (ctx.stage == Stage::Fragment) {
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ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
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// TODO: is the array index correct
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ctx.Add("{}={}.sample({},{}{});", texel, texture, sampler, coords, bias);
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} else {
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ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
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ctx.Add("{}={}.sampleLod({},{},0.0);", texel, texture, sampler, coords);
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}
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}
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return;
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@ -213,6 +237,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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@ -254,6 +279,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
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const auto cast{needs_shadow_ext ? "float4" : "float3"};
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@ -309,6 +335,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
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const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
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const auto cast{needs_shadow_ext ? "float3" : "float3"};
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@ -348,6 +375,7 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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@ -402,6 +430,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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std::string_view dref) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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@ -459,6 +488,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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throw NotImplementedException("EmitImageFetch Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto sparse_inst{PrepareSparse(inst)};
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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@ -552,6 +582,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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throw NotImplementedException("EmitImageGradient offset");
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}
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const auto texture{Texture(ctx, info, index)};
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TransformTextureCoords(info, coords);
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const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
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const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
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const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
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@ -6,6 +6,7 @@
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#include "shader_recompiler/backend/msl/msl_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Backend::MSL {
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@ -18,6 +19,8 @@ char Swizzle(size_t offset) {
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return "xyzw"[CbufIndex(offset)];
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}
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// TODO
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/*
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std::string_view InterpDecorator(Interpolation interp) {
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switch (interp) {
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case Interpolation::Smooth:
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@ -29,8 +32,10 @@ std::string_view InterpDecorator(Interpolation interp) {
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}
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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*/
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// TODO
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/*
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std::string_view InputArrayDecorator(Stage stage) {
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switch (stage) {
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case Stage::Geometry:
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@ -41,6 +46,7 @@ std::string_view InputArrayDecorator(Stage stage) {
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return "";
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}
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}
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*/
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// TODO
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std::string OutputDecorator(Stage stage, u32 size) {
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@ -208,13 +214,13 @@ std::string_view ImageFormatString(ImageFormat format) {
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std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
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if (is_written && is_read) {
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return "access::read, access::write";
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return ",access::read,access::write";
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}
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if (is_written) {
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return "access::write";
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return ",access::write";
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}
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if (is_read) {
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return "access::read";
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return ",access::read";
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}
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return "";
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}
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@ -258,71 +264,98 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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// SetupOutPerVertex(*this, header);
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// SetupInPerVertex(*this, header);
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// Stage input
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bool has_stage_input{};
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header += "struct __Input {\n";
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if (stage == Stage::Fragment) {
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header += "float4 position [[position]];\n";
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has_stage_input = true;
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}
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
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continue;
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}
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const auto qualifier{uses_geometry_passthrough ? "passthrough"
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: fmt::format("location={}", index)};
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header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier,
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InterpDecorator(info.interpolation[index]), index,
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InputArrayDecorator(stage));
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DefineStageInOut(index, program.invocations, true);
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has_stage_input = true;
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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// TODO: what is this
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if (!info.uses_patches[index]) {
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continue;
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}
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const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
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header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
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// TODO: implement
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}
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header += "};\n";
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if (has_stage_input) {
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input_str = "__Input __in [[stage_in]]";
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has_at_least_one_input = true;
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}
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if (stage == Stage::VertexA || stage == Stage::VertexB) {
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// TODO: don't always declare these
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if (has_at_least_one_input)
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input_str += ",";
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input_str += "uint vid [[vertex_id]]";
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has_at_least_one_input = true;
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if (has_at_least_one_input)
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input_str += ",";
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input_str += "uint iid [[instance_id]]";
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has_at_least_one_input = true;
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}
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// Stage output
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header += "struct __Output {\n";
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if (stage == Stage::VertexB || stage == Stage::Geometry) {
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header += "float4 position [[position]];\n";
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}
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if (stage == Stage::Fragment) {
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for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
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if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
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continue;
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}
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header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
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header += fmt::format("float4 color{} [[color({})]];", index, index);
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}
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}
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header += "struct __Output {\n";
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if (stage == Stage::VertexB || stage == Stage::Geometry) {
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header += "float4 position [[position]];\n";
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}
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(index, program.invocations);
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DefineStageInOut(index, program.invocations, false);
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}
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}
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header += "};\n";
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bool added = DefineInputs(bindings);
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DefineInputs(bindings);
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if (info.uses_rescaling_uniform) {
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if (added)
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if (has_at_least_one_input)
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input_str += ",";
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input_str += "constant float4& scaling";
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added = true;
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has_at_least_one_input = true;
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}
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if (info.uses_render_area) {
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if (added)
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if (has_at_least_one_input)
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input_str += ",";
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input_str += "constant float4& render_area";
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added = true;
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has_at_least_one_input = true;
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}
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DefineHelperFunctions();
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DefineConstants();
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}
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bool EmitContext::DefineInputs(Bindings& bindings) {
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bool added{false};
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void EmitContext::DefineInputs(Bindings& bindings) {
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// Constant buffers
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for (const auto& desc : info.constant_buffer_descriptors) {
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const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
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const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
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if (added)
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const std::string cbuf_struct_name{fmt::format("{}_cbuf{}_t", stage_name, desc.index)};
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header +=
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fmt::format("struct {} {{float4 data[{}];}};\n", cbuf_struct_name, cbuf_binding_size);
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if (has_at_least_one_input)
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input_str += ",";
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input_str += fmt::format("constant float4& {}_cbuf{}[{}] [[buffer({})]]", stage_name,
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desc.index, cbuf_binding_size, bindings.uniform_buffer);
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input_str += fmt::format("constant {}& {}_cbuf{} [[buffer({})]]", cbuf_struct_name,
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stage_name, desc.index, bindings.uniform_buffer);
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bindings.uniform_buffer += desc.count;
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added = true;
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has_at_least_one_input = true;
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}
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// Constant buffer indirect
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@ -331,13 +364,14 @@ bool EmitContext::DefineInputs(Bindings& bindings) {
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// Storage space buffers
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u32 index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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if (added)
|
||||
if (has_at_least_one_input)
|
||||
input_str += ",";
|
||||
input_str += fmt::format("device uint& {}_ssbo{}[] [[buffer({})]]", stage_name, index,
|
||||
bindings.storage_buffer);
|
||||
bindings.storage_buffer += desc.count;
|
||||
const std::string address_space{desc.is_written ? "device" : "constant"};
|
||||
input_str += fmt::format("{} uint* {}_ssbo{} [[buffer({})]]", address_space, stage_name,
|
||||
index, bindings.uniform_buffer);
|
||||
bindings.uniform_buffer += desc.count;
|
||||
index += desc.count;
|
||||
added = true;
|
||||
has_at_least_one_input = true;
|
||||
}
|
||||
|
||||
// Images
|
||||
|
@ -350,24 +384,24 @@ bool EmitContext::DefineInputs(Bindings& bindings) {
|
|||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
input_str += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
|
||||
bindings.image, format, qualifier, bindings.image, array_decorator);
|
||||
bindings.image += desc.count;
|
||||
bindings.image, format, qualifier, bindings.image,
|
||||
array_decorator); bindings.image += desc.count;
|
||||
}
|
||||
*/
|
||||
images.reserve(info.image_descriptors.size());
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
images.push_back({bindings.image, desc.count});
|
||||
images.push_back({bindings.texture, desc.count});
|
||||
// TODO: do we need format?
|
||||
// const auto format{ImageFormatString(desc.format)};
|
||||
const auto image_type{ImageType(desc.type)};
|
||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
if (added)
|
||||
if (has_at_least_one_input)
|
||||
input_str += ",";
|
||||
input_str += fmt::format("{}<{}> {}_img{}{} [[texture({})]]", qualifier, image_type,
|
||||
stage_name, bindings.image, array_decorator, bindings.image);
|
||||
bindings.image += desc.count;
|
||||
added = true;
|
||||
input_str += fmt::format("{}<float{}> img{}{} [[texture({})]]", qualifier, image_type,
|
||||
bindings.texture, array_decorator, bindings.texture);
|
||||
bindings.texture += desc.count;
|
||||
has_at_least_one_input = true;
|
||||
}
|
||||
|
||||
// Textures
|
||||
|
@ -389,28 +423,26 @@ bool EmitContext::DefineInputs(Bindings& bindings) {
|
|||
const auto texture_type{desc.is_depth ? DepthSamplerType(desc.type)
|
||||
: ColorSamplerType(desc.type, desc.is_multisample)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
if (added)
|
||||
if (has_at_least_one_input)
|
||||
input_str += ",";
|
||||
input_str += fmt::format("{} {}_tex{}{} [[texture({})]]", texture_type, stage_name,
|
||||
bindings.texture, array_decorator, bindings.texture);
|
||||
input_str += fmt::format(",sampler {}_samp{}{} [[sampler({})]]", stage_name,
|
||||
input_str += fmt::format("{}<float> tex{}{} [[texture({})]]", texture_type,
|
||||
bindings.texture, array_decorator, bindings.texture);
|
||||
input_str += fmt::format(",sampler samp{}{} [[sampler({})]]", bindings.texture,
|
||||
array_decorator, bindings.texture);
|
||||
bindings.texture += desc.count;
|
||||
added = true;
|
||||
has_at_least_one_input = true;
|
||||
}
|
||||
|
||||
return added;
|
||||
}
|
||||
|
||||
// TODO
|
||||
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
||||
void EmitContext::DefineStageInOut(size_t index, u32 invocations, bool is_input) {
|
||||
const auto type{fmt::format("float{}", 4)};
|
||||
std::string name{fmt::format("attr{}", index)};
|
||||
header += fmt::format("{} {}{} [[user(locn{})]];\n", type, name,
|
||||
OutputDecorator(stage, invocations), index);
|
||||
|
||||
const GenericElementInfo element_info{
|
||||
.name = "__out." + name,
|
||||
.name = (is_input ? "__in." : "__out.") + name,
|
||||
.first_element = 0,
|
||||
.num_components = 4,
|
||||
};
|
||||
|
@ -418,6 +450,9 @@ void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
|||
}
|
||||
|
||||
void EmitContext::DefineHelperFunctions() {
|
||||
header +=
|
||||
"uint bitfieldExtract(uint value, int offset, int bits) {\nreturn (value >> offset) & "
|
||||
"((1 << bits) - 1);\n}\n";
|
||||
if (info.uses_global_increment || info.uses_shared_increment) {
|
||||
header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
|
||||
}
|
||||
|
@ -497,7 +532,7 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
|
|||
const auto& ssbo{info.storage_buffers_descriptors[index]};
|
||||
const u32 size_cbuf_offset{ssbo.cbuf_offset + 8};
|
||||
const auto ssbo_addr{fmt::format("ssbo_addr{}", index)};
|
||||
const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)};
|
||||
const auto cbuf{fmt::format("{}_cbuf{}.data", stage_name, ssbo.cbuf_index)};
|
||||
std::array<std::string, 2> addr_xy;
|
||||
std::array<std::string, 2> size_xy;
|
||||
for (size_t i = 0; i < addr_xy.size(); ++i) {
|
||||
|
|
|
@ -145,6 +145,7 @@ public:
|
|||
|
||||
Stage stage{};
|
||||
std::string_view stage_name = "invalid";
|
||||
bool has_at_least_one_input{};
|
||||
|
||||
std::vector<TextureImageDefinition> texture_buffers;
|
||||
std::vector<TextureImageDefinition> image_buffers;
|
||||
|
@ -160,8 +161,8 @@ public:
|
|||
|
||||
private:
|
||||
// TODO: break down into smaller functions
|
||||
bool DefineInputs(Bindings& bindings);
|
||||
void DefineGenericOutput(size_t index, u32 invocations);
|
||||
void DefineInputs(Bindings& bindings);
|
||||
void DefineStageInOut(size_t index, u32 invocations, bool is_input);
|
||||
void DefineHelperFunctions();
|
||||
void DefineConstants();
|
||||
std::string DefineGlobalMemoryFunctions();
|
||||
|
|
|
@ -139,9 +139,9 @@ void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
|
|||
MTL::RenderPipelineDescriptor* pipeline_descriptor =
|
||||
MTL::RenderPipelineDescriptor::alloc()->init();
|
||||
pipeline_descriptor->setVertexFunction(functions[0]);
|
||||
pipeline_descriptor->setFragmentFunction(functions[1]);
|
||||
pipeline_descriptor->setFragmentFunction(functions[4]);
|
||||
// pipeline_descriptor->setVertexDescriptor(vertex_descriptor);
|
||||
// TODO: get the attachment count from render pass descriptor
|
||||
// TODO: get the attachment count from render pass descriptor
|
||||
for (u32 index = 0; index < NUM_RT; index++) {
|
||||
auto* render_pass_attachment = render_pass->colorAttachments()->object(index);
|
||||
// TODO: is this the correct way to check if the attachment is valid?
|
||||
|
|
|
@ -268,6 +268,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
ConvertLegacyToGeneric(program, runtime_info);
|
||||
const std::string code{EmitMSL(profile, runtime_info, program, binding)};
|
||||
// HACK
|
||||
std::cout << "SHADER INDEX: " << index - 1 << std::endl;
|
||||
std::cout << code << std::endl;
|
||||
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
|
||||
NS::Error* error = nullptr;
|
||||
|
@ -276,12 +277,13 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
if (error) {
|
||||
LOG_ERROR(Render_Metal, "failed to create library: {}",
|
||||
error->description()->cString(NS::ASCIIStringEncoding));
|
||||
// std::cout << error->description()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
// HACK
|
||||
std::cout << error->description()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
// HACK
|
||||
throw;
|
||||
}
|
||||
|
||||
functions[index] =
|
||||
functions[index - 1] =
|
||||
library->newFunction(NS::String::string("main_", NS::ASCIIStringEncoding));
|
||||
previous_stage = &program;
|
||||
}
|
||||
|
@ -326,7 +328,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
}
|
||||
|
||||
functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
|
||||
functions[1] =
|
||||
functions[4] =
|
||||
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
|
||||
|
||||
return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
|
||||
|
|
Loading…
Reference in a new issue