mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
hid: Fix controller connection/disconnection
This commit is contained in:
parent
72e5920240
commit
4d308fd0b4
10 changed files with 226 additions and 65 deletions
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@ -53,7 +53,6 @@ void EmulatedConsole::ReloadInput() {
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touch_button_params.Set("x", x);
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touch_button_params.Set("y", y);
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touch_button_params.Set("touch_id", static_cast<int>(index));
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LOG_ERROR(Common, "{} ", touch_button_params.Serialize());
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touch_devices[index] =
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Input::CreateDeviceFromString<Input::InputDevice>(touch_button_params.Serialize());
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if (!touch_devices[index]) {
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@ -54,6 +54,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type
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}
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void EmulatedController::ReloadFromSettings() {
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//LOG_ERROR(Service_HID, "reload config from settings {}", NpadIdTypeToIndex(npad_id_type));
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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@ -91,6 +92,7 @@ void EmulatedController::ReloadFromSettings() {
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}
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void EmulatedController::ReloadInput() {
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//LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
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// If you load any device here add the equivalent to the UnloadInput() function
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto left_side = button_params[Settings::NativeButton::ZL];
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@ -187,11 +189,29 @@ void EmulatedController::UnloadInput() {
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void EmulatedController::EnableConfiguration() {
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is_configuring = true;
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SaveCurrentConfig();
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temporary_is_connected = is_connected;
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temporary_npad_type = npad_type;
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}
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void EmulatedController::DisableConfiguration() {
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is_configuring = false;
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// Apply temporary npad type to the real controller
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if (temporary_npad_type != npad_type) {
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if (is_connected) {
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Disconnect();
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}
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SetNpadType(temporary_npad_type);
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}
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// Apply temporary connected status to the real controller
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if (temporary_is_connected != is_connected) {
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if (temporary_is_connected) {
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Connect();
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return;
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}
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Disconnect();
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}
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}
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bool EmulatedController::IsConfiguring() const {
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@ -199,10 +219,6 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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if (!is_configuring) {
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return;
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}
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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@ -657,26 +673,47 @@ void EmulatedController::SetLedPattern() {
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}
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void EmulatedController::Connect() {
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std::lock_guard lock{mutex};
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if (is_connected) {
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LOG_WARNING(Service_HID, "Tried to turn on a connected controller {}", npad_id_type);
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return;
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{
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std::lock_guard lock{mutex};
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if (is_configuring) {
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temporary_is_connected = true;
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TriggerOnChange(ControllerTriggerType::Connected);
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return;
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}
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if (is_connected) {
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return;
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}
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is_connected = true;
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}
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is_connected = true;
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LOG_ERROR(Service_HID, "Connected controller {}", NpadIdTypeToIndex(npad_id_type));
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TriggerOnChange(ControllerTriggerType::Connected);
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}
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void EmulatedController::Disconnect() {
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std::lock_guard lock{mutex};
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if (!is_connected) {
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LOG_WARNING(Service_HID, "Tried to turn off a disconnected controller {}", npad_id_type);
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return;
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{
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std::lock_guard lock{mutex};
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if (is_configuring) {
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temporary_is_connected = false;
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LOG_ERROR(Service_HID, "Disconnected temporal controller {}",
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NpadIdTypeToIndex(npad_id_type));
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TriggerOnChange(ControllerTriggerType::Disconnected);
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return;
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}
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if (!is_connected) {
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return;
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}
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is_connected = false;
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}
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is_connected = false;
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LOG_ERROR(Service_HID, "Disconnected controller {}", NpadIdTypeToIndex(npad_id_type));
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TriggerOnChange(ControllerTriggerType::Disconnected);
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}
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bool EmulatedController::IsConnected() const {
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bool EmulatedController::IsConnected(bool temporary) const {
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if (temporary) {
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return temporary_is_connected;
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}
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return is_connected;
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}
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@ -688,16 +725,35 @@ NpadIdType EmulatedController::GetNpadIdType() const {
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return npad_id_type;
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}
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NpadType EmulatedController::GetNpadType() const {
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NpadType EmulatedController::GetNpadType(bool temporary) const {
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if (temporary) {
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return temporary_npad_type;
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}
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return npad_type;
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}
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void EmulatedController::SetNpadType(NpadType npad_type_) {
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std::lock_guard lock{mutex};
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if (npad_type == npad_type_) {
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return;
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{
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std::lock_guard lock{mutex};
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if (is_configuring) {
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if (temporary_npad_type == npad_type_) {
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return;
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}
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temporary_npad_type = npad_type_;
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TriggerOnChange(ControllerTriggerType::Type);
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return;
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}
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if (npad_type == npad_type_) {
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return;
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}
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if (is_connected) {
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LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
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NpadIdTypeToIndex(npad_id_type));
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}
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npad_type = npad_type_;
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}
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npad_type = npad_type_;
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TriggerOnChange(ControllerTriggerType::Type);
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}
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@ -139,8 +139,12 @@ public:
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/// Sets the NpadType for this controller
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void SetNpadType(NpadType npad_type_);
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/// Gets the NpadType for this controller
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NpadType GetNpadType() const;
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/**
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* Gets the NpadType for this controller
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* @param Returns the temporary value if true
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* @return NpadType set on the controller
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*/
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NpadType GetNpadType(bool temporary = false) const;
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/// Sets the connected status to true
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void Connect();
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@ -148,8 +152,12 @@ public:
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/// Sets the connected status to false
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void Disconnect();
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/// Returns true if the controller has the connected status
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bool IsConnected() const;
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/**
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* Is the emulated connected
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* @param Returns the temporary value if true
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* @return true if the controller has the connected status
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*/
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bool IsConnected(bool temporary = false) const;
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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@ -323,7 +331,9 @@ private:
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NpadIdType npad_id_type;
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NpadType npad_type{NpadType::None};
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NpadType temporary_npad_type{NpadType::None};
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bool is_connected{false};
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bool temporary_is_connected{false};
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bool is_configuring{false};
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bool is_vibration_enabled{true};
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f32 motion_sensitivity{0.01f};
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@ -47,9 +47,9 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
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return 6;
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case NpadIdType::Player8:
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return 7;
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case NpadIdType::Other:
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return 8;
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case NpadIdType::Handheld:
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return 8;
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case NpadIdType::Other:
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return 9;
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default:
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return 0;
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@ -76,9 +76,9 @@ constexpr NpadIdType IndexToNpadIdType(size_t index) {
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case 7:
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return NpadIdType::Player8;
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case 8:
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return NpadIdType::Other;
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case 9:
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return NpadIdType::Handheld;
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case 9:
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return NpadIdType::Other;
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default:
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return NpadIdType::Invalid;
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}
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@ -11,7 +11,7 @@ ControllerBase::~ControllerBase() = default;
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void ControllerBase::ActivateController() {
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if (is_activated) {
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OnRelease();
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return;
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}
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is_activated = true;
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OnInit();
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@ -125,18 +125,22 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
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return;
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}
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auto& controller = controller_data[controller_idx];
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const auto is_connected = controller.device->IsConnected();
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const auto npad_type = controller.device->GetNpadType();
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switch (type) {
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case Core::HID::ControllerTriggerType::Connected:
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InitNewlyAddedController(controller_idx);
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break;
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case Core::HID::ControllerTriggerType::Disconnected:
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DisconnectNpadAtIndex(controller_idx);
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if (is_connected == controller.is_connected) {
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return;
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}
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UpdateControllerAt(npad_type, controller_idx, is_connected);
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break;
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case Core::HID::ControllerTriggerType::Type: {
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auto& controller = controller_data[controller_idx];
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if (controller.device->IsConnected()) {
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LOG_ERROR(Service_HID, "Controller type changed without turning off the controller");
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if (npad_type == controller.npad_type) {
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return;
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}
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// UpdateControllerAt(npad_type, controller_idx, is_connected);
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break;
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}
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default:
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@ -146,6 +150,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
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void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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auto& controller = controller_data[controller_idx];
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LOG_ERROR(Service_HID, "Connect {} {}", controller_idx, controller.is_connected);
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const auto controller_type = controller.device->GetNpadType();
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auto& shared_memory = controller.shared_memory_entry;
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if (controller_type == Core::HID::NpadType::None) {
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@ -235,20 +240,23 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.battery_level_left = battery_level.left.battery_level;
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shared_memory.battery_level_right = battery_level.right.battery_level;
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controller.is_connected = true;
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controller.device->Connect();
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SignalStyleSetChangedEvent(IndexToNPad(controller_idx));
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WriteEmptyEntry(controller.shared_memory_entry);
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}
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void Controller_NPad::OnInit() {
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if (!IsControllerActivated()) {
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return;
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}
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for (std::size_t i = 0; i < controller_data.size(); ++i) {
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auto& controller = controller_data[i];
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controller.styleset_changed_event =
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service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
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}
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if (!IsControllerActivated()) {
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return;
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}
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if (system.HIDCore().GetSupportedStyleTag().raw == 0) {
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// We want to support all controllers
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Core::HID::NpadStyleTag style{};
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@ -277,20 +285,33 @@ void Controller_NPad::OnInit() {
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for (auto& controller : controller_data) {
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NPadGenericState dummy_pad_state{};
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auto& npad = controller.shared_memory_entry;
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for (std::size_t i = 0; i < 17; ++i) {
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dummy_pad_state.sampling_number =
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npad.fullkey_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.fullkey_lifo.WriteNextEntry(dummy_pad_state);
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npad.handheld_lifo.WriteNextEntry(dummy_pad_state);
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npad.joy_dual_lifo.WriteNextEntry(dummy_pad_state);
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npad.joy_left_lifo.WriteNextEntry(dummy_pad_state);
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npad.joy_right_lifo.WriteNextEntry(dummy_pad_state);
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npad.joy_right_lifo.WriteNextEntry(dummy_pad_state);
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npad.palma_lifo.WriteNextEntry(dummy_pad_state);
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for (std::size_t i = 0; i < 19; ++i) {
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WriteEmptyEntry(npad);
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}
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}
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}
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void Controller_NPad::WriteEmptyEntry(NpadInternalState& npad) {
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NPadGenericState dummy_pad_state{};
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NpadGcTriggerState dummy_gc_state{};
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dummy_pad_state.sampling_number = npad.fullkey_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.fullkey_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.handheld_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.handheld_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.joy_dual_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.joy_dual_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.joy_left_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.joy_left_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.joy_right_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.joy_right_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.palma_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.palma_lifo.WriteNextEntry(dummy_pad_state);
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dummy_pad_state.sampling_number = npad.system_ext_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.system_ext_lifo.WriteNextEntry(dummy_pad_state);
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dummy_gc_state.sampling_number = npad.gc_trigger_lifo.ReadCurrentEntry().sampling_number + 1;
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npad.gc_trigger_lifo.WriteNextEntry(dummy_gc_state);
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}
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void Controller_NPad::OnRelease() {
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for (std::size_t i = 0; i < controller_data.size(); ++i) {
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auto& controller = controller_data[i];
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@ -359,6 +380,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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if (!IsControllerActivated()) {
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return;
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}
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for (std::size_t i = 0; i < controller_data.size(); ++i) {
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auto& controller = controller_data[i];
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auto& npad = controller.shared_memory_entry;
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@ -366,6 +388,9 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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const auto& controller_type = controller.device->GetNpadType();
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if (controller_type == Core::HID::NpadType::None || !controller.device->IsConnected()) {
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// Refresh shared memory
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std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
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&controller.shared_memory_entry, sizeof(NpadInternalState));
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continue;
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}
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const u32 npad_index = static_cast<u32>(i);
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@ -830,14 +855,14 @@ void Controller_NPad::AddNewControllerAt(Core::HID::NpadType controller, std::si
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void Controller_NPad::UpdateControllerAt(Core::HID::NpadType type, std::size_t npad_index,
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bool connected) {
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auto& controller = controller_data[npad_index].device;
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auto& controller = controller_data[npad_index];
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if (!connected) {
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DisconnectNpadAtIndex(npad_index);
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return;
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}
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controller->SetNpadType(type);
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controller->Connect();
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controller.device->SetNpadType(type);
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controller.device->Connect();
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InitNewlyAddedController(npad_index);
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}
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@ -847,14 +872,13 @@ void Controller_NPad::DisconnectNpad(u32 npad_id) {
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void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
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auto& controller = controller_data[npad_index];
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LOG_ERROR(Service_HID, "Disconnect {} {}", npad_index, controller.is_connected);
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for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) {
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// Send an empty vibration to stop any vibrations.
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VibrateControllerAtIndex(npad_index, device_idx, {});
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controller.vibration[device_idx].device_mounted = false;
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}
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controller.device->Disconnect();
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auto& shared_memory_entry = controller.shared_memory_entry;
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shared_memory_entry.style_set.raw = 0; // Zero out
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shared_memory_entry.device_type.raw = 0;
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@ -868,7 +892,10 @@ void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
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shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory_entry.footer_type = AppletFooterUiType::None;
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controller.is_connected = false;
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controller.device->Disconnect();
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SignalStyleSetChangedEvent(IndexToNPad(npad_index));
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WriteEmptyEntry(controller.shared_memory_entry);
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}
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void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
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@ -417,6 +417,8 @@ private:
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std::array<VibrationData, 2> vibration{};
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bool unintended_home_button_input_protection{};
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bool is_connected{};
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Core::HID::NpadType npad_type{Core::HID::NpadType::None};
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// Current pad state
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NPadGenericState npad_pad_state{};
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@ -435,6 +437,7 @@ private:
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void InitNewlyAddedController(std::size_t controller_idx);
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bool IsControllerSupported(Core::HID::NpadType controller) const;
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void RequestPadStateUpdate(u32 npad_id);
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void WriteEmptyEntry(NpadInternalState& npad);
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std::atomic<u32> press_state{};
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@ -114,6 +114,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Co
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player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
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player_tabs[i]->layout()->addWidget(player_controllers[i]);
|
||||
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
|
||||
// Ensures that the controllers are always connected in sequential order
|
||||
if (is_connected) {
|
||||
for (std::size_t index = 0; index <= i; ++index) {
|
||||
player_connected[index]->setChecked(is_connected);
|
||||
|
|
|
@ -143,8 +143,26 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
|
||||
bottom_row(bottom_row), system{system_} {
|
||||
|
||||
emulated_controller = system_.HIDCore().GetEmulatedControllerByIndex(player_index);
|
||||
emulated_controller->EnableConfiguration();
|
||||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->SaveCurrentConfig();
|
||||
emulated_controller_p1->EnableConfiguration();
|
||||
emulated_controller_hanheld->SaveCurrentConfig();
|
||||
emulated_controller_hanheld->EnableConfiguration();
|
||||
if (emulated_controller_hanheld->IsConnected(true)) {
|
||||
emulated_controller_p1->Disconnect();
|
||||
emulated_controller = emulated_controller_hanheld;
|
||||
} else {
|
||||
emulated_controller = emulated_controller_p1;
|
||||
}
|
||||
} else {
|
||||
emulated_controller = system_.HIDCore().GetEmulatedControllerByIndex(player_index);
|
||||
emulated_controller->SaveCurrentConfig();
|
||||
emulated_controller->EnableConfiguration();
|
||||
}
|
||||
ui->setupUi(this);
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
@ -460,13 +478,36 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
UpdateControllerEnabledButtons();
|
||||
UpdateControllerButtonNames();
|
||||
UpdateMotionButtons();
|
||||
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
|
||||
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this, player_index](int) {
|
||||
UpdateControllerAvailableButtons();
|
||||
UpdateControllerEnabledButtons();
|
||||
UpdateControllerButtonNames();
|
||||
UpdateMotionButtons();
|
||||
emulated_controller->SetNpadType(
|
||||
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
|
||||
const Core::HID::NpadType type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
||||
|
||||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
bool is_connected = emulated_controller->IsConnected(true);
|
||||
|
||||
emulated_controller_p1->SetNpadType(type);
|
||||
emulated_controller_hanheld->SetNpadType(type);
|
||||
if (is_connected) {
|
||||
if (type == Core::HID::NpadType::Handheld) {
|
||||
emulated_controller_p1->Disconnect();
|
||||
emulated_controller_hanheld->Connect();
|
||||
emulated_controller = emulated_controller_hanheld;
|
||||
} else {
|
||||
emulated_controller_hanheld->Disconnect();
|
||||
emulated_controller_p1->Connect();
|
||||
emulated_controller = emulated_controller_p1;
|
||||
}
|
||||
}
|
||||
ui->controllerFrame->SetController(emulated_controller);
|
||||
}
|
||||
emulated_controller->SetNpadType(type);
|
||||
});
|
||||
|
||||
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
|
||||
|
@ -504,11 +545,35 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
}
|
||||
|
||||
ConfigureInputPlayer::~ConfigureInputPlayer() {
|
||||
emulated_controller->DisableConfiguration();
|
||||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->DisableConfiguration();
|
||||
emulated_controller_hanheld->DisableConfiguration();
|
||||
} else {
|
||||
emulated_controller->DisableConfiguration();
|
||||
}
|
||||
};
|
||||
|
||||
void ConfigureInputPlayer::ApplyConfiguration() {
|
||||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->DisableConfiguration();
|
||||
emulated_controller_p1->SaveCurrentConfig();
|
||||
emulated_controller_p1->EnableConfiguration();
|
||||
emulated_controller_hanheld->DisableConfiguration();
|
||||
emulated_controller_hanheld->SaveCurrentConfig();
|
||||
emulated_controller_hanheld->EnableConfiguration();
|
||||
return;
|
||||
}
|
||||
emulated_controller->DisableConfiguration();
|
||||
emulated_controller->SaveCurrentConfig();
|
||||
emulated_controller->EnableConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
||||
|
@ -535,9 +600,9 @@ void ConfigureInputPlayer::RetranslateUI() {
|
|||
void ConfigureInputPlayer::LoadConfiguration() {
|
||||
UpdateUI();
|
||||
UpdateInputDeviceCombobox();
|
||||
const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType());
|
||||
const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType(true));
|
||||
ui->comboControllerType->setCurrentIndex(comboBoxIndex);
|
||||
ui->groupConnectedController->setChecked(emulated_controller->IsConnected());
|
||||
ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
||||
|
|
|
@ -145,7 +145,7 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
|
|||
needs_redraw = true;
|
||||
break;
|
||||
case Core::HID::ControllerTriggerType::Type:
|
||||
controller_type = controller->GetNpadType();
|
||||
controller_type = controller->GetNpadType(true);
|
||||
needs_redraw = true;
|
||||
break;
|
||||
case Core::HID::ControllerTriggerType::Color:
|
||||
|
|
Loading…
Reference in a new issue