mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 12:57:52 +00:00
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a character to an existing string.
This commit is contained in:
parent
3f49210234
commit
4ef392906b
1 changed files with 5 additions and 1 deletions
|
@ -112,7 +112,7 @@ public:
|
|||
void AddLine(const std::string& text) {
|
||||
DEBUG_ASSERT(scope >= 0);
|
||||
if (!text.empty()) {
|
||||
shader_source += std::string(static_cast<size_t>(scope) * 4, ' ');
|
||||
AppendIndentation();
|
||||
}
|
||||
shader_source += text + '\n';
|
||||
}
|
||||
|
@ -124,6 +124,10 @@ public:
|
|||
int scope = 0;
|
||||
|
||||
private:
|
||||
void AppendIndentation() {
|
||||
shader_source.append(static_cast<size_t>(scope) * 4, ' ');
|
||||
}
|
||||
|
||||
std::string shader_source;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue