Gl_Texture_Cache: Measure Buffer Copy Times

This commit is contained in:
Fernando Sahmkow 2019-07-09 19:49:53 -04:00 committed by FernandoS27
parent 5d31bab69a
commit 5c1e1a148e

View file

@ -31,6 +31,7 @@ using VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy", MP_RGB(128, 192, 128));
namespace {
@ -535,6 +536,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
}
void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
MICROPROFILE_SCOPE(OpenGL_Texture_Buffer_Copy);
const auto& src_params = src_surface->GetSurfaceParams();
const auto& dst_params = dst_surface->GetSurfaceParams();
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);