mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-31 20:37:52 +00:00
Kernel: Move WaitObject to a separate file
Now that HandleTable doesn't directly depend on WaitObject anymore, this can be separated from the main kernel.h header.
This commit is contained in:
parent
9453223075
commit
64ecf81a3c
15 changed files with 178 additions and 135 deletions
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@ -10,6 +10,7 @@
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#include "core/hle/kernel/semaphore.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::~WaitTreeItem() {}
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@ -4,12 +4,10 @@
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#pragma once
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#include <boost/container/flat_set.hpp>
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include <QTreeView>
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#include <boost/container/flat_set.hpp>
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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@ -57,6 +57,7 @@ set(SRCS
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hle/kernel/thread.cpp
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hle/kernel/timer.cpp
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hle/kernel/vm_manager.cpp
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hle/kernel/wait_object.cpp
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hle/service/ac/ac.cpp
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hle/service/ac/ac_i.cpp
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hle/service/ac/ac_u.cpp
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@ -249,6 +250,7 @@ set(HEADERS
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hle/kernel/thread.h
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hle/kernel/timer.h
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hle/kernel/vm_manager.h
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hle/kernel/wait_object.h
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hle/result.h
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hle/service/ac/ac.h
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hle/service/ac/ac_i.h
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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@ -20,85 +20,6 @@ namespace Kernel {
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unsigned int Object::next_object_id;
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HandleTable g_handle_table;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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}
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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@ -17,8 +17,6 @@ namespace Kernel {
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using Handle = u32;
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class Thread;
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enum KernelHandle : Handle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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@ -133,57 +131,6 @@ inline SharedPtr<T> DynamicObjectCast(SharedPtr<Object> object) {
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return nullptr;
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}
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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virtual void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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virtual void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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/// Get a const reference to the waiting threads list for debug use
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const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
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private:
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/// Threads waiting for this object to become available
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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// Specialization of DynamicObjectCast for WaitObjects
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template <>
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inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(std::move(object));
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}
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return nullptr;
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}
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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@ -7,6 +7,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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@ -8,6 +8,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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@ -9,6 +9,7 @@
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#include <tuple>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Service {
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class SessionRequestHandler;
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@ -11,6 +11,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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#include "core/memory.h"
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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enum ThreadPriority : s32 {
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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99
src/core/hle/kernel/wait_object.cpp
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99
src/core/hle/kernel/wait_object.cpp
Normal file
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/shared_page.h"
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namespace Kernel {
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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}
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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} // namespace Kernel
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67
src/core/hle/kernel/wait_object.h
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67
src/core/hle/kernel/wait_object.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <boost/smart_ptr/intrusive_ptr.hpp>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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class Thread;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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virtual void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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virtual void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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/// Get a const reference to the waiting threads list for debug use
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const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
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private:
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/// Threads waiting for this object to become available
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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// Specialization of DynamicObjectCast for WaitObjects
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template <>
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inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(std::move(object));
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}
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return nullptr;
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}
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} // namespace Kernel
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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