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Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
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@ -1348,6 +1348,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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break;
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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AccurateCopySurface(old_surface, new_surface);
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break;
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