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audio: fix shutdown deadlock in audio renderer
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1 changed files with 4 additions and 0 deletions
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@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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// paused and we'll desync, so just play silence.
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// paused and we'll desync, so just play silence.
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsShuttingDown()) {
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if (system.IsShuttingDown()) {
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{
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std::scoped_lock lk{release_mutex};
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queued_buffers.store(0);
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}
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release_cv.notify_one();
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release_cv.notify_one();
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}
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}
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