mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-10-31 20:37:52 +00:00
SDL2: Explicitly use RGB8 color buffer.
This commit is contained in:
parent
62b105b695
commit
69a38e7b54
1 changed files with 4 additions and 0 deletions
|
@ -73,6 +73,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
|
|||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
|
||||
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window = SDL_CreateWindow(window_title.c_str(),
|
||||
|
|
Loading…
Reference in a new issue