mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-01 21:07:52 +00:00
Add immediate mode vertex submission
This commit is contained in:
parent
ea0ca17215
commit
6b775034dd
21 changed files with 177 additions and 61 deletions
|
@ -21,6 +21,7 @@
|
|||
#include "common/vector_math.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
|
||||
QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/utils.h"
|
||||
|
||||
GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::DebugContext> debug_context,
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "nihstro/float24.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
|
||||
#include "video_core/pica_state.h"
|
||||
|
||||
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
|
||||
QWidget* parent)
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include "citra_qt/debugger/graphics_vertex_shader.h"
|
||||
#include "citra_qt/util/util.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
using nihstro::OpCode;
|
||||
|
|
|
@ -33,6 +33,7 @@ set(HEADERS
|
|||
command_processor.h
|
||||
gpu_debugger.h
|
||||
pica.h
|
||||
pica_state.h
|
||||
pica_types.h
|
||||
primitive_assembly.h
|
||||
rasterizer.h
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "video_core/clipper.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/rasterizer.h"
|
||||
#include "video_core/shader/shader_interpreter.h"
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "video_core/clipper.h"
|
||||
#include "video_core/command_processor.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/primitive_assembly.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
@ -73,6 +74,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
|
||||
break;
|
||||
|
||||
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
|
||||
if (regs.vs_default_attributes_setup.index == 15) {
|
||||
// Reset immediate primitive state
|
||||
g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology);
|
||||
g_state.immediate.attribute_id = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
// Load default vertex input attributes
|
||||
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
|
||||
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
|
||||
|
@ -108,11 +117,48 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
attribute.w.ToFloat32());
|
||||
|
||||
// TODO: Verify that this actually modifies the register!
|
||||
setup.index = setup.index + 1;
|
||||
if (setup.index < 15) {
|
||||
setup.index++;
|
||||
} else {
|
||||
// Put each attribute into an immediate input buffer.
|
||||
// When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
|
||||
// sent to the primitive assembler.
|
||||
|
||||
auto& immediate_input = g_state.immediate.input;
|
||||
auto& immediate_attribute_id = g_state.immediate.attribute_id;
|
||||
const auto& attribute_config = regs.vertex_attributes;
|
||||
|
||||
immediate_input.attr[immediate_attribute_id++] = attribute;
|
||||
|
||||
if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) {
|
||||
immediate_attribute_id = 0;
|
||||
|
||||
Shader::UnitState<false> shader_unit;
|
||||
Shader::Setup(shader_unit);
|
||||
|
||||
// Send to vertex shader
|
||||
Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes());
|
||||
|
||||
// Send to renderer
|
||||
using Pica::Shader::OutputVertex;
|
||||
auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
|
||||
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
|
||||
};
|
||||
|
||||
g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PICA_REG_INDEX(gpu_mode):
|
||||
if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
|
||||
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
|
||||
VideoCore::g_renderer->rasterizer->DrawTriangles();
|
||||
}
|
||||
break;
|
||||
|
||||
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
|
||||
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
|
||||
{
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/utils.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
@ -113,7 +114,7 @@ void GeometryDumper::Dump() {
|
|||
}
|
||||
|
||||
|
||||
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
|
||||
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
|
||||
{
|
||||
struct StuffToWrite {
|
||||
u8* pointer;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "core/tracer/recorder.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
|
@ -182,7 +183,7 @@ private:
|
|||
};
|
||||
|
||||
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
|
||||
const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
|
||||
const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
|
||||
|
||||
|
||||
// Utility class to log Pica commands.
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <unordered_map>
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
namespace Pica {
|
||||
|
|
|
@ -1089,7 +1089,16 @@ struct Regs {
|
|||
}
|
||||
} command_buffer;
|
||||
|
||||
INSERT_PADDING_WORDS(0x20);
|
||||
INSERT_PADDING_WORDS(0x07);
|
||||
|
||||
enum class GPUMode : u32 {
|
||||
Drawing = 0,
|
||||
Configuring = 1
|
||||
};
|
||||
|
||||
GPUMode gpu_mode;
|
||||
|
||||
INSERT_PADDING_WORDS(0x18);
|
||||
|
||||
enum class TriangleTopology : u32 {
|
||||
List = 0,
|
||||
|
@ -1278,6 +1287,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
|
|||
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
|
||||
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
|
||||
ASSERT_REG_POSITION(command_buffer, 0x238);
|
||||
ASSERT_REG_POSITION(gpu_mode, 0x245);
|
||||
ASSERT_REG_POSITION(triangle_topology, 0x25e);
|
||||
ASSERT_REG_POSITION(restart_primitive, 0x25f);
|
||||
ASSERT_REG_POSITION(gs, 0x280);
|
||||
|
@ -1292,64 +1302,10 @@ static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig st
|
|||
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
|
||||
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
|
||||
|
||||
/// Struct used to describe current Pica state
|
||||
struct State {
|
||||
/// Pica registers
|
||||
Regs regs;
|
||||
|
||||
/// Vertex shader memory
|
||||
struct ShaderSetup {
|
||||
struct {
|
||||
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
|
||||
// therefore required to be 16-byte aligned.
|
||||
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
|
||||
|
||||
std::array<bool, 16> b;
|
||||
std::array<Math::Vec4<u8>, 4> i;
|
||||
} uniforms;
|
||||
|
||||
Math::Vec4<float24> default_attributes[16];
|
||||
|
||||
std::array<u32, 1024> program_code;
|
||||
std::array<u32, 1024> swizzle_data;
|
||||
};
|
||||
|
||||
ShaderSetup vs;
|
||||
ShaderSetup gs;
|
||||
|
||||
struct {
|
||||
union LutEntry {
|
||||
// Used for raw access
|
||||
u32 raw;
|
||||
|
||||
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
|
||||
BitField< 0, 12, u32> value;
|
||||
|
||||
// Used by HW for efficient interpolation, Citra does not use these
|
||||
BitField<12, 12, u32> difference;
|
||||
|
||||
float ToFloat() {
|
||||
return static_cast<float>(value) / 4095.f;
|
||||
}
|
||||
};
|
||||
|
||||
std::array<std::array<LutEntry, 256>, 24> luts;
|
||||
} lighting;
|
||||
|
||||
/// Current Pica command list
|
||||
struct {
|
||||
const u32* head_ptr;
|
||||
const u32* current_ptr;
|
||||
u32 length;
|
||||
} cmd_list;
|
||||
};
|
||||
|
||||
/// Initialize Pica state
|
||||
void Init();
|
||||
|
||||
/// Shutdown Pica state
|
||||
void Shutdown();
|
||||
|
||||
extern State g_state; ///< Current Pica state
|
||||
|
||||
} // namespace
|
||||
|
|
60
src/video_core/pica_state.h
Normal file
60
src/video_core/pica_state.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/primitive_assembly.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
/// Struct used to describe current Pica state
|
||||
struct State {
|
||||
/// Pica registers
|
||||
Regs regs;
|
||||
|
||||
Shader::ShaderSetup vs;
|
||||
Shader::ShaderSetup gs;
|
||||
|
||||
struct {
|
||||
union LutEntry {
|
||||
// Used for raw access
|
||||
u32 raw;
|
||||
|
||||
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
|
||||
BitField< 0, 12, u32> value;
|
||||
|
||||
// Used by HW for efficient interpolation, Citra does not use these
|
||||
BitField<12, 12, u32> difference;
|
||||
|
||||
float ToFloat() {
|
||||
return static_cast<float>(value) / 4095.f;
|
||||
}
|
||||
};
|
||||
|
||||
std::array<std::array<LutEntry, 256>, 24> luts;
|
||||
} lighting;
|
||||
|
||||
/// Current Pica command list
|
||||
struct {
|
||||
const u32* head_ptr;
|
||||
const u32* current_ptr;
|
||||
u32 length;
|
||||
} cmd_list;
|
||||
|
||||
/// Struct used to describe immediate mode rendering state
|
||||
struct ImmediateModeState {
|
||||
Shader::InputVertex input;
|
||||
// This is constructed with a dummy triangle topology
|
||||
PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
|
||||
int attribute_id = 0;
|
||||
|
||||
ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {}
|
||||
} immediate;
|
||||
};
|
||||
|
||||
extern State g_state; ///< Current Pica state
|
||||
|
||||
} // namespace
|
|
@ -53,6 +53,18 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
|
|||
}
|
||||
}
|
||||
|
||||
template<typename VertexType>
|
||||
void PrimitiveAssembler<VertexType>::Reset() {
|
||||
buffer_index = 0;
|
||||
strip_ready = false;
|
||||
}
|
||||
|
||||
template<typename VertexType>
|
||||
void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
|
||||
Reset();
|
||||
this->topology = topology;
|
||||
}
|
||||
|
||||
// explicitly instantiate use cases
|
||||
template
|
||||
struct PrimitiveAssembler<Shader::OutputVertex>;
|
||||
|
|
|
@ -30,6 +30,16 @@ struct PrimitiveAssembler {
|
|||
*/
|
||||
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
|
||||
|
||||
/**
|
||||
* Resets the internal state of the PrimitiveAssembler.
|
||||
*/
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Reconfigures the PrimitiveAssembler to use a different triangle topology.
|
||||
*/
|
||||
void Reconfigure(Regs::TriangleTopology topology);
|
||||
|
||||
private:
|
||||
Regs::TriangleTopology topology;
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/rasterizer.h"
|
||||
#include "video_core/utils.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/utils.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "common/hash.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
#include "shader.h"
|
||||
|
@ -145,7 +146,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
return ret;
|
||||
}
|
||||
|
||||
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
|
||||
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
|
||||
UnitState<true> state;
|
||||
|
||||
state.program_counter = config.main_offset;
|
||||
|
|
|
@ -77,6 +77,22 @@ struct OutputVertex {
|
|||
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
|
||||
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
|
||||
|
||||
/// Vertex shader memory
|
||||
struct ShaderSetup {
|
||||
struct {
|
||||
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
|
||||
// therefore required to be 16-byte aligned.
|
||||
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
|
||||
|
||||
std::array<bool, 16> b;
|
||||
std::array<Math::Vec4<u8>, 4> i;
|
||||
} uniforms;
|
||||
|
||||
Math::Vec4<float24> default_attributes[16];
|
||||
|
||||
std::array<u32, 1024> program_code;
|
||||
std::array<u32, 1024> swizzle_data;
|
||||
};
|
||||
|
||||
// Helper structure used to keep track of data useful for inspection of shader emulation
|
||||
template<bool full_debugging>
|
||||
|
@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
* @param setup Setup object for the shader pipeline
|
||||
* @return Debug information for this shader with regards to the given vertex
|
||||
*/
|
||||
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
|
||||
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
|
||||
|
||||
} // namespace Shader
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <nihstro/shader_bytecode.h>
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
#include "video_core/shader/shader_interpreter.h"
|
||||
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "shader.h"
|
||||
#include "shader_jit_x64.h"
|
||||
|
||||
#include "video_core/pica_state.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace Shader {
|
||||
|
|
Loading…
Reference in a new issue